No matter what upcoming plans Dishonored developer Arkane Studios has hidden in a velvet-lined box somewhere, it looks like CryEngine will be a part of it. A recent hiring push by the Austin-based Arkane and Battlecry Studios for artists and programmers to work with the Crytek game engine has surfaced, pointing to a project separate from the Unreal Engine 3-based Dishonored.
As this cinematic Warface trailer makes clear, online multiplayer shooters are a lot like Chess. You remember Chess, the game about the panicked movement of pieces around a board that's being assaulted by grenade spam and AK47 fire. Every time you take a piece, it respawns after a few seconds, leading to advanced tactics like surrounding the resurrection spots until the arbitrary round timer has elapsed. No wonder it became the game of choice for some of history's greatest minds. Esteemed tacticians like Custer, Napoleon and, er, Michael Bay. Probably. In non-Chess related news, Warface is now out in Europe and North America.
Crytek's free-to-play shooty shooting game Warface is already open for business in Russia and China, and after a long Western beta period, it will very soon open shop over here too. Monday 21st October is the launch date to write on your face in military crayon, though you can sign up in advance if you already know what online handle you're going to use. (Something with the word 'face' in it, presumably.) To mark the occasion, Crytek have released a 'going live' trailer, below, though they've neglected to include Philip Schofield and Gordon the Gopher.
Crytek's Warface isn't even out of beta, but is already drawing controversy. The developer created sexualized female characters after listening to feedback from players in various regions, despite that men in the game are depicted much more realistically.
Crytek’s free-to-play military FPS, Warface, has just received a free update called the “Sneak Phase” that adds in new maps, female soldiers, and a few other goodies for those who’ve managed to find a way into the closed beta.
Crytek's CryEngine already had most of the graphics sown up with its third iteration, and now its (unnumbered) fourth has returned for the stragglers, adding impressive-sounding things like "realistic deep facial skinning", "physically based shading" and "complex simulations" to its bulging bag of tricks. Thankfully, they also released a video demonstration to explain that those things mean 'better lighting, weather and physics effects", including puddles that will actually evaporate in the sun. To see this in action, either go outside or join me after the break.
Crytek have temporarily taken four of their websites offline following "suspicious activity". You can no longer access Crytek.com, Mycryengine.com, Crydev.net or MyCrysis.com - basically, pretty much anything with the word 'cry' in it (er, except crysis.com) is gone until the holes are patched up. If you have an account with the latter two, you'll be asked to change your password when they return, and if you use the same password anywhere else, Crytek are advising you to change it there as well.
THQ’s dissolution was a sad thing. I had hoped the company of Red Faction and Metro 2033 would avoid financial ruin, but alas, it was not meant to be. Publishers like Deep Silver picked up the Saints Row and Metro franchises, but where did everything else go? Well, it went to little-known company called Nordic Games.
Tropical islands are great. You've got beautiful scenery, clear skies, relaxing ocean waves, peace, tranquillity, an uncloaking nanosuited man brandishing a giant pulsating stick. Wait, hang on a second... Ah, it's Crysis 3, taking a holiday from the urban jungles of New York for the newly announced The Lost Island DLC. Damn tourists.
Visions of paradise have tantalized us as summer nears; the Sims 3's next expansion looms on the horizon, a mirage of houseboats and comical krakens and coconut-shell bikini tops. But what if you're looking for something a little grittier? Well, signs are pointing to a possible Crysis 3 DLC—perhaps an island vacation with bullets whizzing past swaying palms.
How much do graphical quality and verisimilitude contribute to the fun and immersiveness of a game? The question has been debated inconclusively for decades, but that hasn't stopped Crytek CEO Cevat Yerli from putting a pretty fine point on a figure in a brief interview with X360,
Crysis 1 had so many graphics that running it on the highest settings became the dream of every mid-late 2000s system builder. Crysis 3 had moving ropes so advanced (read: poorly optimised) that it tested even the most powerful of modern GPUs. But middle-child Crysis 2 never set the world - or graphics hardware - alight with its texture work. Luckily, modders have been all too happy to dose it with steady injections of pure pixels and effects. BlackFire's mod is a Crysis 2 lighting overhaul, designed to remove the smoky atmosphere of the vanilla game for a clearer and brighter experience.
What's the best way to introduce more footage of Warface, Crytek's upcoming free-to-play multiplayer shooter? It's definitely not a combination of carefully choreographed combat interspersed with way too many camera cuts to a coin, a coin flipping through the air, a coin rolling over fingers, or a coin just sitting there. Nope, what we need is—oh, fine, Crytek, I guess you can somehow show us both more of the game and the symbolic importance of disc-shaped currency. It's not like your competing in the lens-flare-blasted theatrics market or anything, sheesh.
Some showreel snippets of CryEngine 3 and Unreal Engine 4 have been glimpsed at GDC 2013 and picked up by GameTrailers, but will the next generation of graphics engines from Crytek and Epic make our eyeballs happy? Worryingly, mine are increasingly hard to please. I look at pictures of our planet from space and the brain thinks "OOOH" but the eyes - saturated with the splendour of Bioshock Infinite's flying cities and Dunwall sunsets - remain steadfastly nonchalant.
Perhaps that's why I'm not blown away by the footage we've seen so far of the new engines. But maybe that's the eyeballs talking. What do yours think?
Crytek sparked hope for TimeSplitters fans last year when it bestowed its blessing upon the community-driven TimeSplitters Rewind PC mod to use the powerful CryEngine 3. And there was much rejoicing, for although Crytek bought series developer Free Radical Design a few years ago, it left any future TimeSplitters games in question as it refocused the team's talents onto Crysis development. It's been a while since the Facebook-turned-mod-group announced the good news, so project manager Michael Hubicka shares a whole bunch of new info in a Cooking with Grenades interview (via Escapist). Monkeys: confirmed.
MaLDo, creator of the exceptionally pretty Crysis 2 graphics update and spotter of Crysis 3's ropey optimisation issues, has released a new tool for Crytek's latest PC punisher. OnTheFly lets you easily tweak Crysis 3's CVAR values in-game with a single button press. New shortcuts let you hide the HUD, tweak Depth of Field, and load a selection of custom presets. It should be perfect for keeping your frame rate high while your rig's assaulted by the sheer graphical powerhouse that is the first level's moving ropes.
Listen, developers: if you're planning to add Oculus Rift support into your games, you'd better do it quick. Wait too long and modding powerhouse Nathan Andrews will beat you to it. He's unstoppable. Fresh from taming the Source engine to add head and gun tracking to Half-Life 2 and Black Mesa, he's now turned his attentions to the CryEngine, and has a video of Crytek's first nanosuited outing running with the tech.
We already knew that Crysis 3 wanted to punish PCs with its graphical clout, but on release players started to report serious framerate drops affecting even SLI'd GTX 680s. Have Crytek prettied the game to a point where high-end GPUs can't handle the show? Not quite.
The problem, it seems, is ropes.
In this week's debate, Evan argues that Crysis 3 is the best-looking game in gaming, while Tyler isn't wooed by its tessellated vegetation and volumetric fog shadows. It's undeniably impressive tech, but does Crytek still wear the graphics crown?
Though Crytek CEO Cevat Yerli is under a non-disclosure agreement from both Microsoft and Sony to not MAXIMUM BEAN-SPILL details on their next-gen console reveals, that doesn't prevent him from preaching a bit to the Nanosuited choir. Speaking to Eurogamer, Yerli flatly proclaims the hardware rift between modular PC setups and the upcoming console family makes it "impossible" for the latter to match beefy battlestations.