Former Xbox One-exclusive Ryse: Son of Rome is coming to PC, and it will probably look pretty good, what with it being developed by Crytek and everything. But how beastly of a PC will we need in order to a) run it in the first place, and b) make it look halfway decent? These are questions that have answers waiting on the game's newly minted Steam page. Other answers include the release date, which is set for October the 10th.
Do you remember that bit in Call of Duty? You know the one I mean. You were a guy—a war guy—and you ran around a corner to find another war guy running in the opposite direction. Yes! This was your moment. Your raised your RDS and sprayed hot 5.56mm NATO into his exposed back, earning you a hundred points, a kill, and a little shot of dopamine. Then, disaster! Another war guy ran around the corner behind you; the screen turned red; you died. Do you remember that bit? You must do, because it happened to everybody, everywhere, every day for the last seven years.
You've just got to have a MOBA nowadays. Crytek is aware of this, so Arena of Fate is the studio's entry into the extremely popular genre. Our first glimpse at the game in action arrived at Gamescom 2014, and here finally is the full video for your viewing pleasure. Watch as Red Riding Hood explains the rules in her (rather overdone, let's face it) regional British accent, and then watch as Alice (of Alice in Wonderland fame) helps slay her enemies.
Darksiders studio Vigil Games came to an untimely end in the wake of THQ's collapse, and yet it didn't: Instead of purchasing the studio, Crytek left it to wither and die, then hired a big chunk of its staff for its Austin-based Crytek USA. Now its happening again, as Crytek USA has been vastly downsized in the wake of Crytek's move to free-to-play, but the Vigil team is sticking together under yet another new name.
Over the past few months, Crytek has looked very much like a company in trouble. Reports of missed paydays and high rates of employee turnover were unsubstantiated but persistent, and in July a couple of high-ranked employees left the company for greener pastures. It all seemed to come to a head last week when Deep Silver acquired Homefront and Crytek UK was closed down. But Crytek CEO Cevat Yerli recently insisted that the company didn't need to downsize, and claimed he was surprised that some employees were unhappy about not being paid on time.
Xbox One launch title Ryse: Son of Rome is coming to PC this Autumn/Fall, Crytek has announced. They'll be publishing the digital version themselves, while Deep Silver will be distributing boxed copies of the game. Either way, you'll be getting all the DLC to date, along with the content from the special edition of the game. More excitingly, 4K resolution will be supported in the PC version, giving PC Gamer's Ben Griffin another game to ogle for his showcase.
Following today's announcement of the sale of Homefront to Deep Silver, Crytek has confirmed that its UK studio is being closed down, while its Austin studio will suffer layoffs as the development of Hunt: Horrors of the Gilded Age is being moved to Frankfurt.
Deep Silver has announced that it has acquired the Homefront property from Crytek, including the recently-announced Homefront: The Revolution, which will be completed at its new "Dambuster Studios."
Crytek has ended its steadfast silence regarding reports of financial trouble and dissatisfied employees at the company that have been floating around since June, when it was reported that the company was struggling to meet its payroll obligations. In a statement released today, it admitted that it hasn't done the best possible job of keeping its staff apprised of its long-term plans, but says it has now "laid the foundation" that will secure Crytek's long-term future.
Following reports of financial strife at Crytek, another high-profile staffer has left the company. Crysis 3 lead producer Mike Read is now a 'former' producer at Crytek, according to both his LinkedIn and Twitter accounts. It follows news last week that the company's principle graphics engineer Tiago Sousa has defected to id Software.
Tiago Sousa, a longtime Crytek employee who served as the R&D Principal Graphics Engineer in the company's Frankfurt studio, has announced that he's left the company to become the Lead Rendering Programmer at Doom developer id Software.
Warface, Crytek's free-to-play near-future military shooter, is by all reports a decent game, if not a particularly noteworthy one. It's done well in Russia, but has struggled to game traction in other parts of the world. Developer Crytek, which is rumored to be struggling with serious financial troubles, no doubt hopes that today's launch on Steam will turn the game's fortunes around.
Report: 30+ Crytek UK staff have left since 2011, others go unpaid as studio struggles with financial trouble
Crytek UK has lost more than 30 employees since 2011, according to a Eurogamer report. The departures include employees "who held key positions in art, design and programming" since development began on the new Homefront in 2011. News of the departures follows previous reports of financial troubles at Crytek, developers of Crysis and the Crytek Engine.
Four people stand toe-to-toe in a desperate battle against the undead. No, it's not a new Left 4 Dead. Or a new Sniper Elite: Nazi Zombie Army. Or a new... okay, it'll be easier to tell you what it is. Hunt: Horrors of the Gilded Age is another newly announced game from Crytek.
The words "there is a new Homefront game coming," are, based on previous evidence, something you'd be forgiven for not caring about. But don't scroll on by just yet, because there are reasons Homefront: The Revolution could resuscitate the ill-fated shooter series. Not least is the fact that it's being developed by Crytek UK. That studio were once called Free Radical, and were responsible for the excellent Timesplitters series. Also for the ropey PS3-exclusive Haze, so maybe we're not entirely in the clear just yet.
More significant is what the game might offer over its troubled predecessor. Set four years after the North Korean invasion of America depicted in the first Homefront, the Korean People's Army have established a totalitarian regime in Philadelphia. It's as good an excuse as any for some rough-and-ready guerilla tactics around an open-world area.
Sitting all pretty-like at the top of Steam's software roster is the new addition of the CryEngine toolkit and source code. For a $10/£6 monthly subscription, developers can license one of the beefiest and feature-rich graphics generators out there for technical boosts such as "perspective-correct volumetric soft shadows" or "procedural object deformation" or "ooh, shiny."
Today Crytek announced Arena of Fate, a fast-paced five-on-five multiplayer game. Crytek’s press release curiously does not mention the term MOBA, but the Arena of Fate site calls it a "free-to-play action strategy game." If it walks like a MOBA and quacks like a MOBA, well, it’s probably a MOBA.
I didn’t get to play Crysis multiplayer, and pretty soon I won't be able to give it a shot. As you’ve probably heard, GameSpy’s online matchmaking client is shutting down on May 31, meaning the games that used have to either find a different solution or go offline. Sadly, today Crytek confirmed that Crysis and Crysis 2’s multiplayer modes will no longer be playable.
It's WAR! Not real war, with bombs and screaming, but tech war, with payment models and indie schmoozing. Last night, Epic unveiled their subscription plan for Unreal Engine 4, offering the binary development tools and engine source for $19 per month. Now, Crytek have announced their own "CryEngine-as-a-service" subscription model. It has a couple of advantages over Epic's plan: it's cheaper, at $9.90 per month, and it's royalty free.
We’ve seen Microsoft teasing the GDC announcement of the latest installment in their popular DirectX series — subtitled "A Storm of Low-Level Hardware Interaction" — and now it seems the open source brigade are countering this new Microsoft offensive. Valve have freely released a software layer, ToGL, which will translate Direct3D calls to OpenGL.