War. War never changes. Unless it's on a ship, then it changes quite a lot, what with all the water and scurvy and stingrays to worry about. In its latest trailer, Total War: Rome II gives us a glimpse of its frankly gorgeous naval combat and, blimey, I'm getting seasick just looking at it. The whole business looks appropriately chaotic and cramped, though not as many people fall in the sea as I would have thought. It's the first thing I would have done if I'd have been there.
Evan and T.J. recently sat down with Creative Assembly's Al Bickham for a guided tour through the battlefields of the 4th century B.C. in Total War: Rome II. We explore the campaign map with its new mechanics, and jump into a real-time battle to defend a key road to Rome. All the while, we bombard our gracious host with questions about the new face of Total War.
Creative Assembly have just won trailers, by combining the drama and suspense usually reserved for irrelevant CGI affairs with footage of an actual game being played. Theatrical delivery of the tactical aptitude of Carthaginian general Hannibal Barca and an informative look at the flexibility of Total War: Rome 2's campaign map? What is this dark alchemy?
Rome wasn't built in a day, as slow people are fond of saying - no it took, like, at least a week. Creative Assembly seem to be taking even longer with Total War: Rome 2, their latest enormo-strategy title which is set - if my history is correct - in the late 1970s. To make the wait more bearable, the devs have started their own Let's Play series, this latest entry showing off the game's campaign mode. It's a pleasantly in-depth video, detailing the different starting choices and factions, before- cor, look at that gorgeous world map.
It's time for a confession: when it comes to Zelda, I'm dangerously ignorant. I could try to hide this fact from you - casually mentioning how the green dude is called Link, and thinking that would be enough to conceal my shame - but then I'd probably mess it all up by calling the Triforce, "that thing from Sword & Sworcery EP". Despite this historical deficiency, there are some things I do know: 1) Total War games, and 2) that Total War games would be much improved by the addition of magic, a weird tentacle eye-bug, and a giant Cyclopean scorpion. All of these things can be found in Medieval 2 mod, Hyrule: Total War.
Total War: Rome II footage shows orchestral soundtrack and bashing-things-with-hammers sound effects
A dev diary video released by Creative Assembly shows great behind-the-scenes footage of the sound design in the new Total War strategy game, Rome II The Total War series has always had an emphasis on bigger worlds and more units on a battlefield at once, but it’s neat to see the lengths they went to get really great sound.
Creative Assembly's Al Bickham and Joey Williams gather up their elephants in an attempt to show you how to tackle Total War: Rome II's historical Battle of the Nile scenario. Watch on to learn how best to organise your units into a suicidal charge up a heavily defended hill. Or, if you're me, how to then wait patiently and subtly alter plans without resorting to ramping up the unit speed and letting the whole thing descend into slapstick chaos.
The Roman general Thrifticus once famously said that if you can lead an army to war for $15 less than the current advertised price on Steam, you would be a fool not to take advantage. Really, look it up. What do you mean "The Romans didn't use dollars?" Stop asking so many questions, jeez. Bottom line: You can pre-order a Steam copy of Rome II on StackSocial for $45. The historical accuracy of the preceding claims has no bearing on the deal.
To be clear, these are the system requirements to run Total War: Rome 2 on a regular sized monitor. I only mention it because, alongside them, comes another of Creative Assembly's panoramic screenshots, this time depicting the Battle of the Nile in 30000x4087 wide-o-vision. Imagine the size of that screen.
At the Rezzed PC games show over the weekend, the Total War: Rome II development team showed off an extensive look at the in-game tactical map, new city management systems, and a spectacular combined land and naval battle.
In the latest trailer for Total War: Rome 2, Cleopatra looks back on all her great and/or terrible deeds, including the relatives she's had murdered, the Carry On films she's inspired, and the late 90s girlbands she's directly responsible for. Those last two reflections may or may not be in the following video - but you won't know for sure until after the break.
Because fighting AI just isn't the same as taking a sword to the face of a good friend, you know? Empire: Total War has opened its multiplayer campaign beta to testers again after a long three years—here's your chance to get back in on the action.
Close up Carthage! Seal Sparta! Evacuate Egypt! Close the gates of Gaul! Sega have announced the date that Total War: Rome II will be sending its Roman invaders charging out into the world. Creative Assembly's imperial sequel will begin its unstoppable march through Europe, and the rest of the world, from September 3rd.
Just when we thought we were finished with Creative Assembly's slow (and often predictable) reveal of Total War: Rome 2's playable factions, they come back for an encore. Ex-Persian state Pontus joins the roster as the ninth potential power - and will be added to the game through a free day-one update, published through Steam when the game releases later this year.
There's a lot of stuff happening in this 10+ minute narrated walkthrough of Total War: Rome II's Battle of Teutoburg Forest event. By "stuff" I mean killing, stabbing, shooting, flanking, charging, lancing, burning and warhounding. Those Germanic forces aren't messing around, and here you get to see Creative Assembly attempt to survive the assault.
Creative Assembly are giving us the biggest look at Total War: Rome II yet, thanks to this giant panoramic shot of the Battle of Teutoburg Forest. This is their second panoramic vista for the game, but with their last one a mere 29063 x 3872 depiction of Carthage, they were barely even trying. This time they've gone all out, providing a massive 30000 x 9785 shot of Rome's defeat at the hands of the united Germanic tribes.
With 293,550,000 pixels of hot Rome II action at our disposal, there's bound to be some interesting titbits hidden within. Let's fire up the INVESTIGATRON 3000 and go digging for clues!
We still don't know much about Total War: Arena, the PvP strategy spin-off that will pit teams of up to 10 players against one another, each controlling small units led by historical generals. We don't even have concept art to speculate over yet. But in a recent interview with Edge, Lead Designer James Russel has shared some tidbits about the game's free to play business model, and the reasoning behind it.
Creative Assembly revealed some staggering statistics with interesting gameplay implications at their GDC presentation. Perhaps the most interesting was the announcement that there will be 117 different factions present in the campaign, which starts players off from "the earliest days of the Roman Republic" and tasks them with building an empire.
To the surprise of few, the last playable faction rounding out Total War: Rome 2's launch line-up is the Egyptians. Granted, these may not be precisely the Egyptians you're familiar with. During this period of history, the children of the Nameless Empire were ruled over by Hellenistic (Greek) successors of Egypt's not-long-departed conqueror, Alexander the Great.
Last year, 24-year-old Total War fan James visited Creative Assembly's studio in the UK - a trip arranged by the Willow Foundation, whose Special Day initiative gives people with terminal illness the chance to do something extraordinary for the day. While he was there, James was able to interview the development team, make suggestions, and play an early version of the just-announced Total War: Rome 2, months before anyone else. Brilliantly, Creative Assembly also created an (exceptionally accurate) character model based on his likeness, transforming him into a Roman soldier - pictured above at the Siege of Carthage. Shortly after his visit, James lost his battle with cancer. Today, speaking to Eurogamer, Creative Assembly spoke of how "moved and humbled" they were by his visit.