Chris Roberts

Star Citizen raises $17 million, launches cosmetic store for hangar module

Phil Savage at

Sandbox space sim Star Citizen is raising money at such a steady rate that we'll soon be able to use its funding total as a replacement for calendars. Christmas will now be scheduled for $24.7 million, the new year for $24.9, and Half-Life 3's release date is projected somewhere in the billions. Today's date, for those who need to adjust to the new system, is $17 million. This, despite the fact that the only part of the game in players' hands is a hangar module, which acts as a museum for their purchased ships.

Millions of crowdfunded dollars aside, that museum now has an microtransaction store tied to it. Voyager Direct offers players in-game items for UEC - the game's currency, which is currently only available as a real-money purchase. It has prompted controversy among the game's community, with criticism over the pricing of items. For instance: a buggy that players can drive around the hangar costs 20,000 UEC - the equivalent of $20.


PC Gamer at PAX Prime 2013 — Join us for the PC Gaming World Congress!

PC Gamer at

Attention PC gaming vanguards! If you're coming to this weekend's PAX Prime in Seattle, join us in our quest to shine the biggest, brightest spotlight on our beloved hobby. We're putting on two panels, starting with The PC Gaming World Congress on Friday (don't miss the chance to see Dean "Rocket" Hall and Chris Roberts talk shop), and chatting with readers all weekend.


Star Citizen's first playable module arrives with backers next week

Phil Savage at

Star Citizen backers are going to get their first taste of the game next week. Not that they'll be chomping on a large slice of galactic adventure, or even chewing a section of slowly roasted ship combat. Instead, they'll get to nibble tenderly at the hangar module - the first amuse-bouche that will eventually grow into a full space sim meal. Is it lunchtime yet?

PC Gamer Podcast #359 - Marinated in Voxels

PC Gamer at



This week, we bid hello to a new direction for MMOs as Tyler regales us with voxely tales of Everquest Next from SOE Live... and we bid farewell to intern Jake Godin on his very last podcast. Plus, what's a PC gamer to do when the dreaded Gaming Funk makes everything in your Steam library sound like watching paint dry? All this, our playlist, and more on...

Star Citizen crowdfunding still rising, surpasses $15 million

Jake Godin at

It's the crowdfund that's reaching for the stars—Star Citizen has surpassed the $15 million mark according to a recent announcement on its official website. That's more than enough money to make a game that'd test the limits of even Chris Robert's PC. The site writes to the Star Citizen community: "ten years ago, big publishers decided space games weren’t profitable… and you are proving them very, very wrong."


How I Game: Chris Roberts — CEO, Cloud Imperium Games

Ben Kim at

Chris Roberts is the creator of Wing Commander and CEO of Cloud Imperium, where he's leading the design of Star Citizen. He may not get much time to play games, but he sure as hell can make them.

Star Citizen crowdfunding reaches $14 million, brings new features

Patrick Carlson at

In-progress space sim Star Citizen has achieved $14 million in crowdfunding support, according to a recent announcement on its official website. Reaching the funding goal for the Chris Roberts-designed game means the promise of additional features and opens the door for more content at higher funding levels, should it reach them.


Star Citizen trailer details economy and mission generation

Phil Savage at

It's not quite as immediately sexy as their previous in-engine trailer, but this video for the economic plans of Cloud Imperium's Star Citizen still dazzles with its descriptions of a vast and emergent system. Here, studio founder Chris Roberts takes us through examples of naturally occurring trade missions - and how their success or failure can tie directly into the galactic price of goods.


Star Citizen trailer shows off Origin 300i spaceship, hangar app coming this August

Tyler Wilde at

In the car advertising world, words don't mean what they mean—they mean whatever a robust masculine voice tells us they mean. The same goes in the latest Star Citizen trailer, which apes the style of luxury car ads to introduce the Origin 300i, a spaceship which redefines speed as "a shock to the soul." Physicists are hurriedly rewriting major theories to cope with the revelation.


Star Citizen has raised $10M and counting, enough for Roberts to build his own universe

Tom Sykes at

Star Citizen's Kickstarter campaign demonstrated that you don't need a publisher to make an ambitious space trading sim MMO thing - and now the Roberts Space Industries site has shown that you don't even need Kickstarter. In addition to the two-and-change million dollars Chris Roberts and co managed to drum up on the funding site alone, they've raised $7.9 million via RSI (no, not Repetitive Strain Injury), bringing the total to a cool $10 million, or enough to afford their own private universe. Probably. Or at the very least, one of the more leper-free Caribbean islands.


Star Citizen raises $9 million through crowdfunding

Phil Savage at

---TRANSMISSION FROM THE FUTURE---
The year is 2053; the world is on the brink of financial and social collapse. It started innocuously enough. Star Citizen - Chris Roberts' multiplayer space sim - took to Kickstarter, making a healthy $2,000,000 from backer pledges. But the money kept pouring in through the game's website at Roberts Space Industries. By the end of April 2013, Star Citizen had raised a staggering total of $9,062,402.
---MESSAGE CONTINUES---


Star Citizen interview with Chris Roberts - new concept art and in-engine screenshots

Tyler Wilde at

Star Citizen is one of the most ambitious games in development—a massive, high-fidelity, multiplayer space combat sim headed by Wing Commander creator Chris Roberts. Back at GDC I interviewed Roberts about how he plans to realize Star Citizen's prodigious goals, the latest development update—which details modular ship customization—and how the universe as a whole will be simulated. You probably also want to scroll down for the first in-engine screenshots since the prototype reveal.


Star Citizen's ship customization systems explained

Tyler Wilde at

Star Citizen is being billed as a return to form for PC gaming and the space combat genre. It's to be bigger than the rest, more open than the rest, and more detailed than the rest, especially in regard to ship design and handling—the official bullet points describe full rigid body simulation, "Dynamic Ship Maneuverability," and meaningful component decisions. Tasty stuff, but just a sweet glaze of promises on top of the rich, substantial detail filling we're after—and now we have a little more of it.


Chris Roberts: Star Citizen's death system creates "a sense of living history"

Omri Petitte at

Star Citizen's huge ambitions haven't faded since the upcoming space sim warped past the $6 million mark during its twin crowdfunding campaigns. In a lengthy blog post, project head Chris Roberts shares his ideas for creating a "sense of living history" through a permadeath mechanic that underscores a character's legacy.


Star Citizen crowdfunding drive breaks $6 million barrier

Tom Senior at

Guess what secured six million dollars of funding? Here's a clue, it's about space, and it rhymes with Spar Witticism, tenuously. That's two clues actually, but you've got it already because the answer's in the headline. STAR CITIZEN has received a colossal collective thumbs up via its two pronged crowdfunding spree. Kickstarter raked in $2,134,374 and the drive on the Star Citizen site took the rest to form a grand total of $6,238,563. The ticker on the official site has been kept open after a community vote, and it looks like money is still rolling in.

Wow, if I had that sort of money I'd make some sort of ambitious space game with a rich universe focused on epic space adventure with trading and dogfighting in first person. Considering I have no game development experience whatsoever, and Cloud Imperium Games Corporation is helmed by Chris "Wing Commander" Roberts, everything's turned out okay.


Star Citizen raises over $4.5 million, is now "the highest crowd-funded game project ever"

Tom Sykes at

Chris Roberts' Star Citizen continues its rocketlike ascent with the news that its crowdfunding drive has passed the $4.2 million mark. Since that story was published on Blues News, it's even raised an extra $400,000 odd - at the time of writing, it's now at $4,605,301 and counting. This means, according to Roberts Space Industries, that Star Citizen is now "the highest crowd-funded game project ever".


New Star Citizen video shows 'AI Test Footage'

Shaun Prescott at

Star Citizen announces new stretch goals, could be the largest crowd-funded game ever

Tom Hatfield at

With one week still remaining to gather funding, Chris Roberts' ambitious space sim Star Citizen has raised an astonishing $3,385,532, nudging it just ahead of Double Fine Adventure ($3,336,371) and putting it in sight of Project Eternity ($3,986,929). Roberts, best known for creating Wing Commander, has released a video exhorting his pilots to back him for the final push by defeating stretch goals in the quest to break the $4 million mark, all while awkwardly trying to avoid breaking the fourth wall. Bless him.


Star Citizen dev thinks next-gen consoles still won't match current PCs

Shaun Prescott at

Star Citizen: RSI campaign extended, new stretch goals announced

Tom Sykes at

Chris Roberts' Star Citizen has reached its 2 million dollar goal, and to celebrate he's added some new stretch goals. If the project reaches $750,000, on Kickstarter alone, every player will start the game with a class 1 repair bot, which apparently acts as a "pilot's best friend". And if both campaigns reach $2.5 million, another pilotable ship will be added to the game: the Anvil Gladiator. This vessel is "a capital ship's worst nightmare." That's right - it's the Freddy Kreuger of the space federation.