8Realms

Get free access to the 8Realms beta with today's code word

Tom Senior at

You can jump into Jagex' new browser-based, empire building game, 8Realms for free right now using today's mighty code word of power. All you have to do is head over to the 8Realms site, create a Jagex account and then enter the code "attilathehun" into the beta code box. Signing up with the code word will also grant you an exclusive flag for your towns. Once you've built your first farm, redeem your exclusive reward by clicking on the empire flag section of the activity screen.


Get free access to 8 Realms with today's code

Tom Senior at

Jagex' new empire-building game, 8Realms is in beta now, and we've got another special code that will give you free access. It's a game about building a tiny settlement into a bustling metropolis, then spawning other metropolises until you have an enormous empire full of great wonders, and protected by hundreds of warriors. If you fancy giving the game a go for free, read on for today's key word.


Jagex on 8Realms: lolcats, addiction and browser games

Dan Griliopoulos at

Jagex, developers of stunningly-successful free-to-play MMO RuneScape employ around 400 of Britain's best and brightest developers out in Cambridge, UK. One of the many projects they're working on, aside from their next huge MMO Stellar Dawn, is 8Realms, a deep browser strategy title.  We caught up with Claire Blackshaw, the lead developer on the project.

PC Gamer: What does the name 8Realms signify?

8Realms is actually in two parts. The first is a reference to the 8 Ages of the game, hence ‘8’, the second refers to your dominion or rule in the game, hence ‘Realms’. And 8Ages just didn’t quite roll off the tongue, nothing rolls quite as well as an ‘R’

PC Gamer: The Jagex employees seem to play a lot of board games - what have you learnt from them; are there any board games whose mechanics have been particularly inspirational?

How long do you have? We brought a lot of the mechanics from the more diplomatic board games. The combat mechanics draw from a few brawl card games I’ve been playing, which add depth and flexibility in a fairly simple fashion. Though that’s mostly under the hood. I think the biggest thing we used is our experience of playing diplomatic board games more than mechanics themselves. That great feeling when you are trying to negotiate a takedown of someone you are playing against, or the wonderful hands in the air innocence of the turtling player.