Star Citizen trailer details economy and mission generation

Phil Savage


It's not quite as immediately sexy as their previous in-engine trailer , but this video for the economic plans of Cloud Imperium's Star Citizen still dazzles with its descriptions of a vast and emergent system. Here, studio founder Chris Roberts takes us through examples of naturally occurring trade missions - and how their success or failure can tie directly into the galactic price of goods.

Factories will create missions to secure the resources they need. At first, requesting a delivery - tonnes of alloys and explosives in the example given - and then, if those raw materials can't make it through a pirate ambush, contracting mercenaries to alleviate the danger. Beyond the immediate missions, the price of whatever a factory is producing will rise and fall based on how easily supply can be maintained. If it works as intended, it'll be a fascinating system to see in action - with simple actions from players having a far reaching knock-on effect through the galaxy, generating multiple missions for all types of player.

That is, if it works. We're a way off finding out for sure, with Star Citizen not due out until late next year.

Ta, RPS .

About the Author
Phil Savage

Phil has been PC gaming since the '90s, when RPGs had dice rolls and open world adventures were weird and French. Now he's the deputy editor of PC Gamer; commissioning features, filling magazine pages, and knowing where the apostrophe goes in '90s. He plays Scout in TF2, and isn't even ashamed.

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