Warhammer 40,000: Darktide will be developed alongside Vermintide 2

(Image credit: Fatshark)

After years of letting us chop up evil rats in Vermintide, Fatshark's heading to the 41st millennium, where a group of Inquisitors will delve into a hive city that's been taken over by a Chaos cult. Warhammer 40,000: Darktide is another co-op first-person melee affair, but the studio won't be tossing the previous game aside. 

Fatshark already announced its plans for Vermintide 2 before the Darktide reveal, teasing the Chaos Wastes expansion and more career DLC, and now it's reaffirmed its commitment in a letter to the community.  

With the announcement of Darktide, we understand that you might have a lot of questions—mostly surrounding our commitment to Vermintide 2. The answer is simple: We remain committed to Vermintide 2.

We are looking forward to the continuous development of Vermintide 2, and the next major DLC update coming is Warhammer: Vermintide 2 – Chaos Wastes. We are also already working on the next career following the positive reception of the Grail Knight… and of course, so much more that we are not ready to announce.

While Vermintide 2 replaced its predecessor, Darktide is Fatshark branching out with a new setting and characters, so hopefully the two can co-exist. The setup, with a foursome killing their way through a city infested with monsters, seems very similar, but we're still waiting to find out about classes, customisation, any of its systems—it's all a mystery.

Darktide doesn't have a release date yet, but you can expect to begin purging the hive city next year. Chaos Wastes is coming sooner, with Fatshark aiming to release it this winter. 

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

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