In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. Today, Andy cracks open a cold one in the frozen lands of Skyrim.
Skyrim, located in the icy northern reaches of Tamriel, is an unforgiving land of freezing blizzards, ruthless bandits, and fire-breathing dragons. But nestled among all this danger, warmed by fires crackling in stone hearths, are the taverns. These cosy, calming sanctuaries offer weary adventurers respite from the cold and chaos, if only for a few minutes. The hardy, resourceful people who call Skyrim home have mastered the art of comfort and hospitality, as anyone surviving in a place as cold and brutal as this would have to.
And as you step into one of their inns, stone walls lit by the orange glow of the fire, tables stacked with cold mead and hunks of red meat, you feel like you can rest easy. Like you’ve come home. No mudcrabs or skeevers are going to scutter out of the bushes and attack you here. No fur-clad bandits are going to try and shake you down for gold with their bows and arrows. And, best of all, those pesky ancient dragons are too big to fit through the door.
The perpetual howl and chill of the wind is replaced by the soothing music of a strumming bard, the murmur of the other patrons and the clinking of glasses. It couldn’t be more different from the white, wild outside, and it’s the perfect place for a tired, hungry adventurer to grab a cold drink, a warm meal and a soft bed for the night. You could always just sleep on some grotty old bedroll outside, of course, but the Dragonborn deserves better.
Entering a tavern in Skyrim perfectly recreates the feeling of escaping into a homely country pub after a long walk on a cold, windy day. That instant sense of tranquility and peace. You know you’ll have to go back out there eventually, but for now it’s just you, the fire and a pint of ale. Your troubles seem like they’re miles away, although the concerns of the average person in today’s world certainly can’t compare to the Dragonborn’s quest to save Tamriel from an ancient, evil dragon which wants to devour the world.
You’re spoiled for choice when it comes to taverns in Skyrim, and their atmospheres reflects their locations. In the city of Riften, a hangout for criminals and other ne’er-do-wells, you’ll find The Ragged Flagon and the Bee and Barb, which are the kind of establishments where you’d get a dagger in the ribs for so much as looking at someone’s pint. While the Imperial capital of Solitude boasts The Winking Skeever, a luxurious, spacious watering hole with a fine selection of quality booze and grub. And as well as these city inns, there are plenty of smaller ones dotted around the countryside, including the Four Shields Tavern.
As well as offering food, drink, and beds, taverns in Skyrim are also great places to meet reliable mercenaries. You’ll often see these warriors sitting in the corner, like Strider in Lord of the Rings, waiting for an adventurer with enough coin to hire them. In The Drunken Huntsman in Whiterun, for example, you’ll find Jenassa, a Dunmer ranger who’s handy with a bow and arrow and doesn’t seem to mind if the Dragonborn slaughters innocent people. But you’ll need 800 gold pieces to retain her dubious services.
Taverns are also rife with gossip, which can lead to some interesting quests. Talk to the bartender and you’ll hear clues about various goings on in the world, including the Imperial boy Aventus Aretino attempting to summon the Dark Brotherhood: a rumour that ultimately sees you joining its ranks. Or you might hear about a shrine to the Daedric Prince Azura, which leads to you obtaining a powerful Daedric artefact. It’s a good thing the proprietors of Skyrim’s inns are so unashamedly nosy.
The tavern is an important part of any fantasy world, whether it’s the Prancing Pony from Lord of the Rings or Game of Thrones’ Inn at the Crossroads, and Skyrim is no different. Wherever you drink and whatever your poison, these are fine places to spend your coin