I played DayZ creator Dean Hall's next game, which is like RimWorld in a submarine By Christopher Livingston published 31 March 23 News In Torpedia, from RocketWerkz, you'll build and manage your submarine and crew. And you'll die, horribly and repeatedly.
'I've tried to make this game three times, I've spent millions chasing it,' says DayZ creator of Stationeers By Joe Donnelly published 31 March 17 News New trailer within.
DayZ creator Dean Hall reveals space management sim Stationeers By Joe Donnelly published 30 March 17 News "The most important thing I can do is not release s*** stuff and not make the same mistakes again."
Dean Hall and Improbable have abandoned work on organ-simulating space game Ion By Joe Donnelly published 7 March 17 News It would appear 'the game that is not a game' is no more.
DayZ creator Dean Hall is working on a new, triple-A multiplayer game By Andy Chalk published 15 September 16 news He's being careful not to reveal too much about it, in order to avoid another mess like The War Z.
Dean Hall's RocketWerkz releases Vive-exclusive Out of Ammo By Tom Sykes published 16 April 16 A blocky strategy FPS, now in Early Access.
Dean Hall says the Vive is "awesome" but urges caution about VR gaming By Andy Chalk published 1 March 16 Hall spoke about his experiences with the Vive on Reddit.
Dean Hall's Ion inspired by EVE Online, Minecraft By Tom Sykes published 6 July 15 More details of the DayZ man's sci-fi game come to light.
Dean Hall's Ion has organ simulation, Diablo-like camera By Christopher Livingston published 17 June 15 More on the new game from the creator of DayZ.
DayZ creator Dean Hall working on "wild mass multiplayer ideas" By Andy Chalk published 2 March 15 Hall is working with Improbable, the technology company behind Bossa Studios' Worlds Adrift.
DayZ Standalone developer says early access alpha will be rough By Emanuel Maiberg published 6 December 13
DayZ Standalone needs more optimization before release, says Dean Hall By Cory Banks published 12 November 13
UPDATED: DayZ Standalone version delayed due to bugs and poor optimization By Perry Vandell published 11 November 13