interview We speak to Bethesda’s VP of PR and Marketing about how its new card game is bedding in.
foxy It can be hard to hide the Unity engine, but action adventure game Secret Legend does it beautifully.
video A new cult ethos every playthrough means you never know if you're going to get a peaceful bunch or dangerous extremists.
pax pix The best game of the show, some personal picks, and a list of our extensive coverage from the show.
video We chat with Ron Gilbert and David Fox about their modern take on classic adventure game design.
video Developer commentary, a new graphics renderer, and a rewind tool make the best Duke Nukem even better.
interview At PAX West, we asked Eric Lang and Keith Lee of Counterplay Games what’s next for the tactics card game.
matt damon In Osiris: New Dawn, setting comes first. You're marooned on an alien planet and need to build mechs and battle alien horrors to survive.
gameplay We chat with Harebrained Schemes about BattleTech and why they decided to show it off so early.
video We talk to one of the developers to get an idea of how their ocean exploration RPG works.
Video We talked to Harvey Smith about managing the scope of such an ambitious, systems-heavy stealth game.
interview We talk to Rebecca Ford of Digital Extremes about Warframe’s latest update and where it’s going next.
video We chat with the creators behind one of the best modern ARPGs about choice, morality, and the future of the genre.
sticking out Despite trying very hard to look bad, West of Loathing is incredibly polished.