Microsoft (still) won't focus on the "traditional desktop PC game"

You can't see my face right now, but it's contorted into an expression of bemused bewilderment. That's because of an interview by ShackNews with the excellently named Matt Booty, Microsoft's "general manager of Redmond Game Studios and Platforms". In it, he distances the company's Windows game strategy away from the perception of the "more traditional desktop PC game," heavily suggesting that the majority of the Xbox One's "15 exclusives" won't be arriving on Microsoft's other platform.

Asked whether, in light of this, Microsoft were focusing on the lower-end, rather than AAA PC production, Booty responded, "We're talking about console games, but there could be some franchises that also end up with a PC game." As if there's any difference in this age of x86 architecture, universal control pad support, and even Steam Big Picture mode. "When I think about more connected experiences across those platforms," he continued, "it's things that show up within that family of devices where we've got Xbox Live, like Windows Phone and Windows 8," and "not what you might consider a more traditional desktop PC game."

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.