Skip to main content
Join The Club
- Join our community
11
Premium Benefits
24/7
Access Available
28K+
Active Members
Exclusive Articles
Member-only articles
Weekly Newsletters
Gaming & entertainment news
Commenting
Join the discussion
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Early Access
See the latest gaming news first
GET CLUB ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET CLUB ACCESS QUICK

Join the club for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to PC Gamer club !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Explore
Latest Hardware News

Latest Hardware News

News and reviews of the latest PC hardware.

Explore

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with PC Gamer

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • PC Gamer Clips
    • Software
    • Codes
    • Coupons
    • Movies & TV
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$1
Subscribe now
Popular
  • Spring Sale
  • Clips
  • Crimson Desert
  • Marathon
  • Best PC gear
  • Quizzes
  1. Games
  2. Adventure
  3. Legend of Grimrock 2

Legend of Grimrock 2 4K screenshot gallery

Features
By Wes Fenlon published 10 September 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 1 of 31
Page 1 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 2 of 31
Page 2 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 3 of 31
Page 3 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 4 of 31
Page 4 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 5 of 31
Page 5 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 6 of 31
Page 6 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 7 of 31
Page 7 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 8 of 31
Page 8 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 9 of 31
Page 9 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 10 of 31
Page 10 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 11 of 31
Page 11 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 12 of 31
Page 12 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 13 of 31
Page 13 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 14 of 31
Page 14 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 15 of 31
Page 15 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 16 of 31
Page 16 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 17 of 31
Page 17 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 18 of 31
Page 18 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 19 of 31
Page 19 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 20 of 31
Page 20 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 21 of 31
Page 21 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 22 of 31
Page 22 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 23 of 31
Page 23 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 24 of 31
Page 24 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 25 of 31
Page 25 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 26 of 31
Page 26 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 27 of 31
Page 27 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 28 of 31
Page 28 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 29 of 31
Page 29 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 30 of 31
Page 30 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 31 of 31
Page 31 of 31
Wes Fenlon
Wes Fenlon
Social Links Navigation
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
PC Gamer
The biggest gaming news, reviews and hardware deals

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter
Latest in Adventure
Peak
Adventure Peak's new update gives you the keys to the climb with a suite of custom settings, including the option to turn on 'Grapple Mode (Stupid)'
 
 
A cropped screenshot of Lost Wiki: Kozlovka. A fuzzy black and white photo of a tree with symbols carved into its trunk is displayed via a retro computer interface.
Adventure A $5 Wikipedia-like mystery game consumed me for 2 straight hours as I dug for clues about a little town and its big weird tree
 
 
Drinking in a bar
Adventure Dispatch's character and concept artist was picked up on ArtStation 'as a last resort', a temporary solution 'to get us through the pitch phase', before defining the entire game's artstyle
 
 
Robert stares at a computer screen like a sicko
Adventure Dispatch doesn't let you derail conversations with blank, vacant stares because 'less than 1%' of players ever chose to stay silent in Telltale games
 
 
Mr Whiskey, a guy in a mascot suit, pours a measure of Jack Daniels into a cup of coffee in Dispatch.
Adventure 'We are definitely not doing QTEs', said Dispatch's creative director before doing QTEs: 'We just needed it to not suck'
 
 
Dispatch: Robert, Royd, and Invisigal talking in the workshop.
Adventure Dispatch directors chose their animators because they'd made a 'really cool apple juice commercial'
 
 
Latest in Features
Super Meat Boy 3D screenshot showing Meat Boy on a rundown metal bridge
Action Super Meat Boy 3D has no vibe
 
 
Stalker Teeth
Gaming Industry Flawless victory was never on the cards for eurojank, but I honestly can't tell if it won or lost
 
 
A screenshot from The Wide Open Sky is Running out of Catfish showing a giant airborne cat fish
Platforms Five new Steam games you probably missed (March 30, 2026)
 
 
A floating head in sunglasses, surrounded by pixelated versions of the same image
Games Blippo+ is a campy FMV transmission from another world
 
 
Wrath of the Righteous character portrait art elemental stone monk meditating by waterfall.
RPG Pathfinder: Wrath of the Righteous' 232 subclasses make it the ultimate RPG for buildcrafting freaks—especially the overpowered Ranger who gets to ride a griffon from level 1
 
 
Halo CE FOV 90
FPS The FPS skybox is underappreciated, so let's appreciate some
 
 
  1. Pick the products from our latest recommendations.
    1
    Best gaming PC builds: Shop all our recommended system builds as we ride out the RAMpocalypse
  2. 2
    Best gaming monitors in 2026: the pixel-perfect panels I'd buy myself
  3. 3
    The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation
  4. 4
    Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  5. 5
    Best Hall effect keyboards in 2026: the fastest, most customizable keyboards for competitive gaming
  1. The Thermaltake View 380 WS ARGB on a desk with various components fitted.
    1
    Thermaltake View 380 WS ARGB review
  2. 2
    MacBook Neo review
  3. 3
    Asus ROG Kithara review
  4. 4
    EasySMX D10 review
  5. 5
    World of Warcraft: Midnight review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...