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Larian was shot down the first time it wanted to make Baldur's Gate 3

Baldur's Gate 3 is being developed by Divinity: Original Sin developer Larian Studios, and the pair seem like a good fit. Larian's been designing RPGs for decades, with its most recent games almost feeling like digital tabletop adaptations themselves. But when Larian first approached Wizards of the Coast about making a new Baldur's Gate, the studio was turned down.

"I went to them after Divinity: Original Sin and I tried to convince them back then, but they said we were a bit too green," says CEO Swen Vincke. 

Divinity: Original Sin was successful enough to warrant a sequel, so Larian started work on that instead. After Larian started showing off Original Sin 2, Wizards of the Coast started to take notice. This time it got in touch with Larian.  

"They saw what we were doing and asked if we were still interested," says Vincke. "That got the ball rolling. During Divinity: Original Sin 2, we had to submit the design for it, but it was annoying because we were about to release DOS2. So we sat in a hotel for a weekend the month before release, me and a couple of writers and designers, and we made the initial design document. It wasn't very good, but it had the core ideas and they did like it, so they asked us to make another version."

That became Baldur's Gate 3's design document, and since then Larian's been able to get Wizards of the Coast to sign off on their vision for the game. 

"It's very refreshing to have the level of trust they gave us," says Vincke. 

Take a look our full Baldur's Gate 3 reveal for more details on Larian's upcoming RPG.

Fraser Brown
Fraser is the sole inhabitant of PC Gamer's mythical Scottish office, conveniently located in his flat. He spends most of his time wrangling the news, but sometimes he sneaks off to write lots of words about strategy games.