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Blizzard turns 25! A theme week celebration

Our Blizzard Theme Week articles

The complete history of Blizzard games on PC

The story of

How Blizzard got its name

The inside story of Warcraft Adventures: Blizzard's lost point-and-click adventure

Climbing Starcraft 2's cut-throat multiplayer ladders

What we want from World of Warcraft in 2017

How Blizzard coped with World of Warcraft's blood plague and other disasters

The Diablo games and expansions, ranked from worst to best

What we want from Overwatch in 2017

At the end of December, the grandfather of the action-RPG turns 20 years old. One more year, and the Lord of Terror will be old enough to drink in the United States! But now is a good time to celebrate anniversaries, because as Diablo turns 20, Blizzard Entertainment also turns 25—2016 marks two and a half decades since Allen Adham, Michael Morhaime and Frank Pearce, fresh out of UCLA, started a small company called Silicon & Synapse to port games to the Super Nintendo for big publishers like Interplay. Soon they were making their own games like The Lost Vikings, and within a few years they blew they'd released a PC game so successful they never looked back.

Blizzard's games—more specifically, that incredibly successful PC game, called Warcraft 2: Tides of Darkness—got me into PC gaming. I pored over the manual religiously, re-reading the lore, utterly transported by Chris Metzen's grisly B&W sketches. I may have written a short and very bad fantasy novel in middle school, shamelessly ripping off the Warcraft lore before I'd ever heard the words "fan fiction." Today Overwatch is filling the same role for more than 15 million Blizzard fans new and old. Considering Warcraft, Starcraft, and Diablo are still some of the biggest names in PC gaming, it's hard to believe Blizzard's latest is, somehow, even bigger.

To reminisce about some of PC history's greatest games, we're running a Blizzard theme week, with new stories about the studio and its games coming every day. We kicked it off with the complete history of Blizzard games on PC, with anecdotes and insights about every Blizzard game from more than a dozen interviews with studio veterans. Look forward to deeper dives into some of those games this week, more on the culture of Blizzard and the history of its online service

Wes Fenlon
When he's not 50 hours into a JRPG or an opaque ASCII roguelike, Wes is probably playing the hottest games of three years ago. He oversees features, seeking out personal stories from PC gaming's niche communities. 50% pizza by volume.