Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Cyber Monday
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Don't miss these
Half-Life Element 64 art showing masked Gordon Freeman blasting dudes in style of OG Doom cover art
FPS This Half-Life mod reimagines the game as a boomer shooter—yes, even boomier than the original
Close up of classic box art render of Gordon Freeman's face from Half-Life 2.
FPS A former Valve dev revealed how, while a VR version of Half-Life 2 was being made, a single metro cop's toe created a 'time-travelling' bug that softlocked all versions of the game
The Omni One VR Station from Virtuix
VR Hardware The Omni One strides toward the promised land of seamless VR movement
The best VR headsets from Meta on a grey background with the PC Gamer Recommends badge in the upper right corner.
VR Hardware Best VR headset in 2025: my top picks for stunning virtual reality experiences
Halo: Combat Evolved Anniversary The Master Chief Collection
FPS The best FPS games on PC
Valve's new Steam Machine during a visit to Valve HQ in Bellevue, Washington. The Steam Machine is a compact living room gaming PC.
Gaming PCs Valve's new Steam Machine is a SteamOS-powered mini PC over six times faster than a Steam Deck
Altman and Ive AI device talk
Hardware Sam Altman says the prototype AI 'thing' he's making with Jony Ive gives the 'vibe' of 'sitting in the most beautiful cabin by a lake in the mountains' and I'm left wondering if he's ever listened to the noises coming out of the hole under his nose
A person in a yellow bucket hat wearing Meta Ray-Ban smart glasses, approaching a sign that says "glasshole"
Hardware This Ray-Ban Meta smart glasses detector helpfully lights up the word 'glasshole' when the specs are nearby, just so we're all aware of exactly what we're dealing with
Valve's new Steam Machine during a visit to Valve HQ in Bellevue, Washington. The Steam Machine is a compact living room gaming PC.
Gaming PCs How much is that Steam Machine in the window? Let's talk potential pricing for Valve's new living room gaming box
A Meta Quest 3 on a Cyber Monday background
VR Hardware You can score a $75 gift card with a Quest 3 for Cyber Monday, making the VR headset I use regularly even better value
The G-Man looking at the camera.
FPS Half-Life fans are in a frenzy over the prospect of a Half-Life 3 announcement that there's (almost) no good reason to believe is happening
Geoff Keighley looks surprised
FPS Geoff Keighley denies he's hiding Half-Life 3 in his Steam wishlist, posts a screenshot to prove it, nobody believes him, and I'm starting to wonder if he's just messing with us
Hands-on with Valve's new VR headset, the Steam Frame, during an interview at Valve HQ in Bellevue, Washington.
VR Hardware Valve announces the Steam Frame: 'a new way to play your entire Steam library'
Valve's new Steam Machine during a visit to Valve HQ in Bellevue, Washington. The Steam Machine is a compact living room gaming PC.
Hardware Steam Machine will start shipping to Australia on the same day as the rest of the world, marking a brave new era for Valve
The Steam Deck alongside Valve's three new products: the Steam Machine, Steam Frame, and Steam Controller.
Hardware Valve announces three new products: the Steam Frame, Steam Machine and Steam Controller
Popular
  • All the deals
  • Best PC gear
  • Arc Raiders
  • PC Gaming Show
  • Quizzes
  1. Hardware
  2. VR Hardware

Three years of Valve prototype VR hardware

Features
By Wes Fenlon published 10 March 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Valve's VR headset is the best one we've used yet, thanks to its laser-based positional tracking system and great VR controllers. Naturally, the hardware we tried was hardly Valve's first stab at virtual reality. In fact, Valve's GDC demo room included a display of prototype VR hardware stretching back to 2011 or so.

The display included three early headset prototypes and multiple different tracking solutions along a development timeline leading up to the debut of SteamVR. I chatted with Valve engineer Dan Newell about each prototype, how it came about, and what Valve learned from it. My favorite is the early laser emitting system, which Valve hacked together from a pair of old hard drives.

Here's a look at Valve's VR development timeline, from rough prototypes to the headset we tried on during GDC.

Page 1 of 13
Page 1 of 13
Fiducial-based positional tracking camera

Fiducial-based positional tracking camera

Early in their VR experimentation, Valve's engineers were trying out different tracking systems. One path they explored was using machine vision cameras like the Prosilica GE. Cameras like these would be mounted on the VR headset, and look out into the room to spot the QR code-esque fiducial markers arranged on the walls. Valve used those fiducial markers and machine vision cameras for its "Room" demo.

Here's a picture of its VR room from Steam Dev Days.

The high-framerate machine vision cameras would identify the shapes and edges of the markers, and use that information to compute position and orientation for the headset. But there were problems with this system. The camera pictured here is too large to realistically fit to a consumer headset. More importantly, machine vision cameras can still cost hundreds or thousands of dollars, too much for a consumer VR product.

Page 2 of 13
Page 2 of 13
Telescope low-persistence prototype

Telescope low-persistence prototype

This one sounds like a VR aficionado's wet dream. This system paired a machine vision camera (using the same fiducial tracking) with a tube you'd look through to view a display. You can see the tube in the back, with the circuitry housed up front. This model was for a single eye.

According to Valve's description, this system was incredibly low latency—four milliseconds from motion to photons. In other words, completely imperceptible latency. Valve's descriptive card states "the visual effect was that of looking through an empty tube at a different three-dimensional space."

Engineer Dan Newell described it as the most convincing VR experience Valve developed.In terms of movement, at least, it was practically indistinguishable from reality. Convincing, but you can look at the technology and guess it wasn't ideal for a gaming-focused VR headset. Valve's current display choice offers a far more expansive field of view.

Page 3 of 13
Page 3 of 13
Early laser tracking base station

Early laser tracking base station

Valve's engineers obviously have some hardware hacking chops. This is a rough and dirty early version of the laser tracking system Valve is now using for precise positional tracking. This prototype is assembled from two mechanical spinning disk hard drives. You can still see the frames.

According to Newell, the silver cylinders, which were originally used to spin the hard drive platters, are here used to scatter the lasers throughout the room. This was Valve's first experiment with positional tracking from the outside looking in, as compared to the fiducial tracking system, which used a camera mounted on the headset to look out at the walls of a room.

Valve would experiment with another inward-facing tracking solution on the following pages, but came back to lasers for their accuracy and cost.

Page 4 of 13
Page 4 of 13
Early low-persistence headset

Early low-persistence headset

An early prototype VR headset, using two AMOLED smartphone displays. Like Valve's current headset, this model actually has a widescreen (something approaching 16:9) aspect ratio. Only the top half of each phone screen pictured here was being used. Valve designed custom circuit boards to control the output to the screens, and as Newell explained, had to work around issues affecting refresh rate and other byproducts of hacking the displays.

The vertical orientation of the two paired screens explains why this headset prototype (and the one on the next page) are unusually tall. When Valve partnered with HTC, the engineers were able to get custom panels that fit the headset's intended aspect ratio.

Valve used this headset in tandem with its fiducial tracking system, as you can see from the attached machine vision camera up top.

Page 5 of 13
Page 5 of 13
Dot tracking headset prototype

Dot tracking headset prototype

When Valve moved past fiducial tracking, its engineers experimented with dot tracking. The same headset you saw on the last page was covered in this polka dot material and paired with a stationary desktop machine vision camera. The camera could analyze a precise pattern to determine the position and orientation of the headset.

Newell noted a major issue with this system was price: the material used for this polka dot pattern was very expensive.

Page 6 of 13
Page 6 of 13
Desktop dot tracking camera

Desktop dot tracking camera

The machine vision camera used in conjunction with the dot tracking headset. Valve's description notes that this camera was its first opportunity to track multiple objects at once on the same computer. Remember, the tracking system used in the "Room" demo looked outward to judge positioning based on the fiducial marks on the walls. With that system, there was no way to track a hand-held controller. With the dot tracking system, Valve started experimenting with that as well.

Page 7 of 13
Page 7 of 13
Steam controller with dot tracking

Steam controller with dot tracking

In this crude mockup, an early Steam controller has a dot pattern material mounted to it. Crude, but effective for tracking the position of the controller in 3D space alongside the headset.

Again, though, price was an issue for using this material, and the desktop tracking camera may have had a limited FOV compared to the laser system Valve's using now.

Page 8 of 13
Page 8 of 13
Laser-tracked headset emitter

Laser-tracked headset emitter

A more refined version of Valve's laser-emitting base station. It fires out lasers to scan a room. Those lasers come into contact with the headset, and the timing of that contact tells Valve everything. Some complicated math can be used to determine the exact positioning of the headset.

While many of the prototypes were assembled by hand, Newell told me that Valve got its laser base stations far enough into development to get some manufactured. With more of these emitters around the office, they could test a wide range of VR setups more efficiently.

Page 9 of 13
Page 9 of 13
First laser-tracked headset

First laser-tracked headset

Strip the polka dot pattern off the headset a few pages pack and rig it up with sensors, and this is what you get. It took more than a year of work on laser tracking for Valve to get to this point. The sensors were simply glued to the prototype headset and connected to the circuit board on top. You can see the end results of this early prototype work in the model Valve was demoing at GDC.

Page 10 of 13
Page 10 of 13
V minus-1 headset

V minus-1 headset

This headset is essentially a more refined version of the model on the last page. The sensors are now fitted into the chassis, but the body is still the same, and no major changes were made between the two models. This one was good enough for Valve to build multiple units of, and was the development hardware most of Valve's partners used to build demo content for GDC.

The headset we wore at GDC, built in collaboration with HTC, was version zero. This headset, then, was version minus-1.

Page 11 of 13
Page 11 of 13
Steam VR controllers

Steam VR controllers

Three prototype iterations of Valve's VR controller. The satellite-shaped array on top of the controller houses the laser sensors. While prototyping that array, Valve produced several models with 3D printers.

On these three controllers, you can see changes to the placement of the controller's side grips, trigger, and the addition of a face button on the third model.

Page 12 of 13
Page 12 of 13
SteamVR version zero

SteamVR version zero

And here we are: version zero, also known as SteamVR or the HTC Vive. Also pictured are refined VR controllers and a smaller, better-performing laser emitter. This is the headset Valve will be shipping out to developers this spring. The consumer version we get in November will likely be very similar.

That's it for Valve's VR display at GDC. Look out for more on SteamVR as soon as we can get our hands (and faces) on another headset.

Page 13 of 13
Page 13 of 13
TOPICS
Valve
Wes Fenlon
Wes Fenlon
Social Links Navigation
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

Read more
Hands-on with Valve's new VR headset, the Steam Frame, during an interview at Valve HQ in Bellevue, Washington.
Valve announces the Steam Frame: 'a new way to play your entire Steam library'
 
 
Valve employees, left-to-right, Steve Cardinali, Gabe Rowe, and Clement Gallois, at the Valve offices in Bellevue
Valve on viral marketing and leaks: 'Everybody assumes we have some sort of like grand plan... and it's literally just somebody fat fingering something'
 
 
Hands-on with Valve's new VR headset, the Steam Frame, during an interview at Valve HQ in Bellevue, Washington.
Valve wants you to know that the Steam Frame is not the Index 2: 'we're trying to do something new with this'
 
 
Hands-on with Valve's new VR headset, the Steam Frame, during an interview at Valve HQ in Bellevue, Washington.
The Steam Frame's vision is only black and white and that could be a real miss
 
 
Valve HMD Patent Application
The Valve rumor mill goes into overdrive as VR influencers travel to Seattle for what seems likely to be the imminent reveal of the Steam Frame
 
 
The Steam Deck alongside Valve's three new products: the Steam Machine, Steam Frame, and Steam Controller.
Valve announces three new products: the Steam Frame, Steam Machine and Steam Controller
 
 
Latest in VR Hardware
A Meta Quest 3 on a Cyber Monday background
You can score a $75 gift card with a Quest 3 for Cyber Monday, making the VR headset I use regularly even better value
 
 
A Meta Quest 3S headset on a Cyber Monday background
The Meta Quest 3S is down to $249 with a $50 gift card thrown in this Cyber Monday, which is cheap enough for me to consider a whole new hobby
 
 
Hands-on with Valve's new VR headset, the Steam Frame, during an interview at Valve HQ in Bellevue, Washington.
The first 'official' Android game spotted on Steam suggests you might not need to buy games twice to run them natively on the Steam Frame's own chip
 
 
Hands-on with Valve's new VR headset, the Steam Frame, during an interview at Valve HQ in Bellevue, Washington.
The Steam Frame's vision is only black and white and that could be a real miss
 
 
Hands-on with Valve's new VR headset, the Steam Frame, during an interview at Valve HQ in Bellevue, Washington.
Someone has to challenge Meta for the VR throne and I really hope Valve has the guts to with its new Steam Frame
 
 
Hands-on with Valve's new VR headset, the Steam Frame, during an interview at Valve HQ in Bellevue, Washington.
Valve is all over Arm: SteamOS launching for Arm alongside the Steam Frame, new FEX translation layer for x86 and Arm, and Arm games are coming to Steam
 
 
Latest in Features
Total War: Warhammer 3 Tides of Torment - Curs'd Ettin
Forget High Elves, the winner of Total War: Warhammer 3's Tides of Torment DLC is the Norsca glow-up, featuring troll waaaghs, burrowing beasties, and finally actual melee cavalry
 
 
Disney Dreamlight Valley Wishblossom Ranch screenshots
As if Disney Dreamlight Valley could get any more magical, the Wishblossom Ranch expansion adding horses has improved the entire experience more than I thought it would
 
 
A jumpsuit-clad Lucy, played by Ella Purnell, emerges from a vault in the Fallout TV series.
Fallout Season 1 recap: what you need to know before watching season 2
 
 
Aislinn the Sea Lord
I thought I was bored of boring old elves, but Total War: Warhammer 3's latest DLC changed my mind
 
 
Digimon Story: Time Stranger RPG
This year's Digimon Story Time Stranger may have looked like a traditional JRPG, but its commitment to raising weird little guys gave it an anarchic, constantly surprising energy that Pokémon couldn't match
 
 
doom fov 90
Sometimes, an FPS really is better with a controller
 
 
  1. Two of the best PC cases with the PC Gamer Recommended badge in the top right.
    1
    The best fish tank PC case in 2025: I've tested heaps of stylish chassis but only a few have earned my recommendation
  2. 2
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  3. 3
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  4. 4
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  5. 5
    Best gaming chair in 2025: I've tested a ton of gaming chairs and these are the seats I'd suggest for any PC gamer
  1. Glorious GMBK gaming keyboard
    1
    Glorious GMBK 75% review
  2. 2
    Corsair Vanguard Pro 96 review
  3. 3
    MSI Forge GK600 TKL Wireless review
  4. 4
    Logitech G515 Rapid TKL review
  5. 5
    Marvel Cosmic Invasion review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...