ray tracing
Latest about ray tracing

Obsidian quietly adds Avowed system requirements to the Steam listing and that 75 GB storage target seems downright reasonable
By Andy Edser published
News SSDs, breathe easy. For now.

AMD drops a possible hint about how AI could be used in its next-gen upscaler package, FSR 4
By Nick Evanson published
news Does this mean RDNA 4 GPUs will have dedicated hardware for this stuff? Possibly.

Sony confirms PS5 Pro has next-gen ray-tracing tech and 'there are no other AMD GPUs that use it yet'
By Jeremy Laird published
news Sony says it "motivated" AMD to create better ray tracing hardware, but is it the same as that going into RDNA 4?

PC vs. PS5 Pro: Making PC gaming more relevant than ever
By Jeremy Laird published
PS5 Pro vs PC: Fight! High performance console gaming just got much more expensive.

Ray tracing has taken its first steps at becoming the rendering norm for triple-A games but that just makes upscaling and frame generation a Hobson's choice
By Nick Evanson published
No choice It's not an option if you absolutely require it.

The PS5 Pro is the most powerful games console ever released, but at $700 PC gaming has nothing to worry about
By Nick Evanson published
news Big GPU, fast ray tracing, AI-powered upscaling. Hang on, that's just a PC, right?

Star Wars Outlaws performance analysis: Ray traced galaxies far, far away really, really demand upscaling and frame generation
By Nick Evanson published
Galactic FPS There's a colossal range of graphics options to tweak, so most gaming PCs can run the game well enough. Well, kind of.

With Indiana Jones and the Great Circle, Black Myth: Wukong, and Star Wars Outlaws, ray tracing in games is slowly becoming an Nvidia-exclusive
By Nick Evanson published
news Ray tracing is old news, full ray tracing is where it's at now. Just don't call it path tracing, okay?
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.