Opinion
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Why game devs were right to ridicule DirectX co-creator's article glorifying "crunch"
By Andy Chalk published
OPINION Alex St. John argued that persistent crunch is good for the industry. Few people seem to agree.

Stop nerfing the plague, strategy games
By Len Hafer published
opinion Could a more realistic plague actually make historical strategy games more fun?

Videogames don’t work as movies
By Tyler Wilde published
blurry road Hardcore Henry is fun, but it incorporates the weaknesses of film and games more than the strengths.

How Life is Strange channels Twin Peaks
By Andy Kelly published
LYNCHIAN There's more to Twin Peaks than damn fine cups of coffee and cherry pie, and Life is Strange knows it.

The Division’s personality crisis
By Andy Kelly published
no laughing matter Ubisoft’s apocalyptic shooter has a tone problem.

Betas and Early Access games aren't immune to criticism
By Evan Lahti published
opinion We should actually be more critical of unreleased games, argues our US editor-in-chief.

The Hitman beta felt too much like a beta
By Christopher Livingston published
Opinion Not jumping to conclusions, but raising concerns.

Size isn't everything in open-world games
By Andy Kelly published
OPINION Bigger isn't always better.
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