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Diablo 4 game director believes it's 'normal' for most action RPGs to undergo major reworks: 'Friction points that we could never imagine suddenly rear their heads over the course of 10,000 hours'
By Tyler Colp published
news The game's paragon system is on the list of things to change.

World of Warcraft players go back to work on a year-old mystery after one of them accidentally unlocks the 10th orb in a puzzle hidden in the new Midnight expansion
By Tyler Colp published
news Players suspected their job wasn't finished and now they finally know there's more to find.

Dealing trillions of damage in Diablo 4 isn't a problem worth worrying about as long as 'there's something that makes it meaningful', game director says: 'I know a lot of it is from fear'
By Tyler Colp published
news The expansion will try to give players something to do with all that power next month.

Overwatch players prove that there's still some good left in them as Winston and co triumph over Talon in the seasonal Conquest event
By Elie Gould published
News How embarrassing!

Overwatch director says addressing the 5v5 versus 6v6 debates late 'cost us trust': 'We should have listened sooner'
By Tyler Colp published
news Aaron Keller reflected on Overwatch 2's live service development during a recent talk at GDC.

Blizzard struggles to balance its Abundance world event in a way that makes anybody happy, with recent potential nerfs making it even more stressful to optimize
By Harvey Randall published
News A done dance, this Abundance.

'It was supposed to be the greatest time ever': Jeff Kaplan only got 6 weeks to come up with and pitch Overwatch: 'We were probably the most demoralised we'd ever been'
By Elie Gould published
News Overwatch beat out an intergalactic RPG and a StarCraft MMO.

Former Overwatch director Jeff Kaplan's favorite hero is Reinhardt, and reveals his charge was inspired by Left 4 Dead 2: 'It's what separates a great Rein from a sh*tty one'
By Tyler Colp published
news Kaplan says he prefers simple hero designs above all.

WoW's questing system was inspired by a playtest that didn't work out as planned, because the testers didn't play MMOs and had no idea what they were supposed to do: 'I ran out of quests right away!'
By Tyler Colp published
news "And we're like, wait a second, you just expect to have quests keep going?"
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