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Ninja Gaiden 4 reduces DLSS to a mere on/off toggle with no built-in options to tweak it, which is a new one on me
By Andy Edser published
News To DLSS or not to DLSS. Those are your options.

Battlefield 6: This is what a well-optimised game looks like in 2025
By Andy Edser published
Organised chaos It's pretty stunning in motion, too.

Dying Light: The Beast PC performance analysis: Decent frame rates all round, nice graphics, and stutters only on low VRAM GPUs
By Nick Evanson published
Beast mode And if you do need more fps, upscaling works wonders here.

I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game
By Andy Edser published
News Still, a fix is a fix. Mostly.

'Even with a 9800X3D and a 5090 it runs like absolute buttcheeks': 2K Games posts Nvidia's Borderlands 4 optimised settings guide, but the community is already in open revolt
By Andy Edser published
News 4x MFG and DLSS Balanced for 60 fps+ on an RTX 5080 at 1440p? Ouch.

I've tested Borderlands 4 on a minimum spec PC and a monster RTX 5090 rig, and it runs just as 'Borderlands-at-launch' as you'd expect
By Nick Evanson published
Borderline forked It's a big, bold world of stutters and disappointing frame rates, even on the best PC hardware money can buy.

Gears of War: Reloaded PC performance: The updated graphics are easy work for any desktop GPU from the past six years but they're still enough to give handhelds grief
By Nick Evanson published
Re-re-geared You could use the potato-mode preset to get better portable performance, though your eyes won't thank you.

Elden Ring Nightreign PC performance analysis: A bare-bones console port with glitches a-plenty
By Nick Evanson published
Bare bones Elden Ring's back. So is the 60 fps cap, GPU underutilisation, and random stuttering.
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