Microsoft wants everyone to use an open-source technology to create an 'agentic web' where AI agents interact with other AI agents

An Ai face looks down on a human.
(Image credit: Colin Anderson via Getty Images)

In the spirit of a technology developed by AI company Anthropic, Microsoft sees the future of AI where there are lots of different systems, created by lots of different companies, all working together, in peace and harmony. Or to put it in the same words that Microsoft used, create an "agentic web".

That's according to a report by Reuters, which relayed the views of Microsoft's chief technology officer, Kevin Scott, ahead of the software company's annual Build conference. What Scott hopes to achieve is to have Microsoft's AI agents happily work with those from other companies, via a standard platform called the Model Context Protocol (MCP).

This is an open-source standard, created by Anthropic—an AI business that's a mere four years old. The idea behind it is that it makes it much easier for AI systems to access and share for training purposes, and when it comes to the specific area of AI agents, it should help them perform far better at their tasks.

Fundamentally, AI agents are a type of artificial intelligence system that just do one very specific task, such as searching through code for a certain bug and then fixing it. They run autonomously, analysing data and then make a decision based on rules set out during the AI's training. Agentic AI, to use the proper name for it all, has a wide range of potential applications, such as cybersecurity and customer support, but it's only as good as the data it has been trained on.

Enter stage left, MCP, which essentially lets AI agents work hand-in-hand (or should that be tensor-in-tensor?) with other agents to improve the accuracy of their outputs. According to Reuters, Scott remarked that "MCP has the potential to create an 'agentic web' similar to the way hypertext protocols helped spread the internet in the 1990s."

A slide showing Gemini AI inserting an 'ad window' right after a video's 'targeted moment' on YouTube.

Agentic AI could be used to determine the best place to show an advert in an online video. (Image credit: YouTube)

It's not just about training data, though, as the accuracy of agentic AI depends heavily on something called reinforcement learning. Similar to how 'rewards' and 'punishments' affect the behaviour of animals, reinforcement learning helps AI agents focus on optimising their outputs based on achieving the biggest rewards.

Having AI agents share what works and what doesn't would certainly be useful in reinforcement learning, but it doesn't raise the question as to what happens if agents are simply left to their own devices. Does one simply assume that the network of agents will never accidentally pick a negative strategy over a positive one? What mechanisms would need to be created to prevent an 'agentic web' from spirally into a negative feedback loop?

Better brains than mine will surely have raised the same questions by now and, hopefully, developed systems to prevent all of this from happening.

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In the same way that certain stocks and shares are automatically sold and bought by computers, with next to no human interaction at all, we could be nearing the point where many aspects of our lives are decided for us by an enormous network of interconnected AI agents.

For example, customer support services for banks, emergency services, and other vital systems could well be entirely agentic AI within a decade or so.

I'm not knowledgeable enough about AI to sensibly judge if this is a really good thing or a really bad one, but my gut feelings suggest that the reality of the situation will end up being somewhere between the two extremes. Let's just hope is much closer to the former than the latter, yes?

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Nick Evanson
Hardware Writer

Nick, gaming, and computers all first met in 1981, with the love affair starting on a Sinclair ZX81 in kit form and a book on ZX Basic. He ended up becoming a physics and IT teacher, but by the late 1990s decided it was time to cut his teeth writing for a long defunct UK tech site. He went on to do the same at Madonion, helping to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its gaming and hardware section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com and over 100 long articles on anything and everything. He freely admits to being far too obsessed with GPUs and open world grindy RPGs, but who isn't these days? 

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