Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Coupons
    • Magazine
    • Newsletter
    • Community guidelines
    • Affiliate links
    • Meet the team
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Popular
  • Essential Hardware
  • Battlefield 6
  • Grounded 2
  • PC Gamer quizzes!
  • AI
Recommended reading
battlefield 6 maps
FPS The best Battlefield 6 maps so far
A CGI image of a member of the Tempest Rising with a metal gas mask dressed in military regalia.
RTS Tempest Rising's first major update targets the Command and Conquer successor's multiplayer, adding 6 maps, a 2v2 ranked mode, and an extensive balance overhaul
Lady with spear strikes a pose.
Strategy Age of Mythology: Retold's Japanese mythology-focused expansion just announced it's hitting this fall
Junkrat screaming
FPS Overwatch 2 Season 17 is 'all about giving you more customisation' as 3 new heroes are added to Stadium with some pretty busted abilities
Battlefield 6 community map remakes: Several soldiers firing from behind a barricade.
FPS Battlefield 6 will introduce classic maps 'based on fan or player requests', and I can already see where this is going: 'we want to choose the best possible one to bring back the good old days of playing Battlefield'
A lightning bolt shoots down from an ornate monolith tower into a crowded bridge
MOBA Vanquish the big bad, then chase them back through time and kill 'em again in EverSiege: Untold Ages, a co-op PvE loot-em-up
All of D.Va's mythic skins
FPS Overwatch 2 Season 17 is finally giving power back to the people by introducing map voting for quick play and competitive
  1. Games
  2. MOBA
  3. Smite

Smite's new Conquest map revealed

Features
By Chris Thursten published 9 January 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Fury and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 1 of 23
Page 1 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 2 of 23
Page 2 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 3 of 23
Page 3 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 4 of 23
Page 4 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 5 of 23
Page 5 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 6 of 23
Page 6 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 7 of 23
Page 7 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 8 of 23
Page 8 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 9 of 23
Page 9 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 10 of 23
Page 10 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 11 of 23
Page 11 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 12 of 23
Page 12 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 13 of 23
Page 13 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 14 of 23
Page 14 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 15 of 23
Page 15 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 16 of 23
Page 16 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 17 of 23
Page 17 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 18 of 23
Page 18 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 19 of 23
Page 19 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 20 of 23
Page 20 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 21 of 23
Page 21 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 22 of 23
Page 22 of 23

The first Smite World Championship marks the beginning of the game's life as a major e-sport, but is also - it turns out - a swansong for the map currently being used for competitive play. After the tournament, Smite Season 2 will begin in earnest. It's a program of tournaments, updates and new releases that will change the shape of the game over the course of the coming year.

The most significant of these changes is close. In January, an overhauled version of the game's key three-lane Conquest map will be released onto the public test server.

The first thing you'll notice is the extensive work done to expand the scope of the game beyond the playable area. The backdrops for both teams' bases are now far more dramatic. Rather than being painted onto the skybox, Chaos' volcano looms over the battlefield, spilling lava into the playable area. Mount Olympus, likewise, is now less ornamental garden and more Arcadian metropolis - even though the playable space only extends so far, it has a much stronger sense of being a real place.

What has impressed me, checking out the new map for the first time, is how it makes use of Smite's third person camera. You can't do vistas like this in League of Legends or Dota 2 - the new long lane, for example, looks out over a bay patrolled by distant Greek longships. Likewise, the map's special neutral monsters, the Gold Harpy and the Fire Giant, will now make dramatic entrances when they spawn. In the Fire Giant's case, this means fighting his way out of a stone prison. The Harpy, however, flies in from the heights of Olympus passing several other objectives as she goes. You couldn't do that in an isometric game without impacting game balance.

There are, however, a few major changes in the pipeline. Not all of the details are available yet, but there'll be changes to the regular buff camps that sound like they'll make the map slightly more symmetrical - potentially negating the perceived Chaos advantage. 'Leashing', the practise of drawing neutral monsters out of their camps, has been substantially altered also. Resetting a neutral encounter by running away will no longer instantly reset the monsters' health bars. Instead, they'll regen slowly over time. This means that abandoning a Gold Fury attempt risks leaving the job for the enemy team to finish. Crucially, this change will impact every mode that includes neutral monsters.

The new map is due to be available for public testing around the 17th of January.

Page 23 of 23
Page 23 of 23
Chris Thursten
Chris Thursten
Social Links Navigation

Joining in 2011, Chris made his start with PC Gamer turning beautiful trees into magazines, first as a writer and later as deputy editor. Once PCG's reluctant MMO champion , his discovery of Dota 2 in 2012 led him to much darker, stranger places. In 2015, Chris became the editor of PC Gamer Pro, overseeing our online coverage of competitive gaming and esports. He left in 2017, and can be now found making games and recording the Crate & Crowbar podcast.

Read more
battlefield 6 maps
The best Battlefield 6 maps so far
A CGI image of a member of the Tempest Rising with a metal gas mask dressed in military regalia.
Tempest Rising's first major update targets the Command and Conquer successor's multiplayer, adding 6 maps, a 2v2 ranked mode, and an extensive balance overhaul
Lady with spear strikes a pose.
Age of Mythology: Retold's Japanese mythology-focused expansion just announced it's hitting this fall
Battlefield 6 community map remakes: Several soldiers firing from behind a barricade.
Battlefield 6 will introduce classic maps 'based on fan or player requests', and I can already see where this is going: 'we want to choose the best possible one to bring back the good old days of playing Battlefield'
Junkrat screaming
Overwatch 2 Season 17 is 'all about giving you more customisation' as 3 new heroes are added to Stadium with some pretty busted abilities
A lightning bolt shoots down from an ornate monolith tower into a crowded bridge
Vanquish the big bad, then chase them back through time and kill 'em again in EverSiege: Untold Ages, a co-op PvE loot-em-up
Latest in MOBA
A lightning bolt shoots down from an ornate monolith tower into a crowded bridge
Vanquish the big bad, then chase them back through time and kill 'em again in EverSiege: Untold Ages, a co-op PvE loot-em-up
Sony HQ
Just months after reportedly cancelling two live service games in development, Sony announces a new PlayStation studio with a live service game in development
Vindicta wearing a clown mask
Deadlock goes full second breakfast by having another, secret playtest tucked inside the first one—with all-new heroes and a redesign of everyone's favourite gargoyle gal
A warship painted to look like a shark fires all guns.
Everyone is a boat in this 'MOBA meets Vampire Survivors' game inspired by a Warcraft 3 mod
The LoL player Shushei looks at the camera.
League of Legends world champion Shushei dies at 36: 'One of the first greats of our game'
Heroes of the Storm art
5 years out from its last hero release, Heroes of the Storm is looking awfully spry for a 'dead game'
Latest in Features
Battlefield 6 gun fight with someone being revived
Let's take a moment to appreciate the true GOAT of the Battlefield 6 open beta: the drag revive
Battlefield 6 attachment recoil: A group of soldiers holding guns crouching behind a wall, as if waiting to move.
The biggest thing that needs balancing in Battlefield 6 isn't the weapons—it's the attachments
A screenshot from Pager showing an ominous toy in a 1-bit office environment
Five new Steam games you probably missed (August 11, 2025)
An elf shoots an arrow at attacking hobgoblins in the wilderness
D&D is quintessentially American and Warhammer is quintessentially British
Young man concentrating on playing a video game, using a colorful keyboard and wearing headphones in an internet cafe, with another player visible in the background
Why is logging into anything such a pain in the ass?
Group of blank monitors and screen on security desk or control room for monitor process or stock data trading photoshopped so each monitor displays Geralt of Rivia soaking in the tub from the beginning of The Witcher 3
I don't want to hear a another peep about the 'AI future' until they make multi monitor support not suck
  1. A pair of PCIe 5.0 gaming SSDs against a gradient red/orange background with a PC Gamer Recommended logo in the corner.
    1
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  2. 2
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  3. 3
    Best gaming laptop in 2025: I've put the best of this new generation head-to-head and we have a winner
  4. 4
    Best gaming chair in 2025: I've tested a ton of gaming chairs and these are the seats I'd suggest for any PC gamer
  5. 5
    Best Steam Deck accessories in Australia for 2025: Our favorite docks, powerbanks and gamepads
  1. Corsair Platform:4 gaming desk
    1
    Corsair Platform:4 gaming desk review
  2. 2
    Wildgate review — A brilliant concept that's too clever for its own good
  3. 3
    Acer Predator GM9000 2 TB NVMe SSD review
  4. 4
    Biwin Black Opal NV7400 SSD review
  5. 5
    Fractal Design Scape review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...