See Final Fantasy 7 Remake with the original's fixed camera

Thanks to the Universal Unreal Unlocker mod, it's possible to shift the over-the-shoulder camera of Final Fantasy 7 Remake into the fixed perspectives of the original. YouTuber Final FanTV did just that, in a video that compares the train station and Mako reactor sequences of both games.

In spite of obvious changes to the color palette and details, as well as the fact that in the remake Barret jogs along behind Cloud instead of vanishing inside him when they're partied up, the similarities between locations in the two games are obvious. Even when the pipes are replaced by more sensible industrial catwalks and narrow walkways are expanded so fights can take place on them, the layouts are similar enough to tickle the part of the brain that's pleased to see an old thing made new.

The video's creator says he made it in the hope someone is inspired to make a mod that lets all the remake's exploration be enjoyed with overhead cameras—though he emphasizes his recreations of the battle sequences are just for fun, and not something he'd like to see replace the remake's combat.

Modders have begun tweaking the PC port of Final Fantasy 7 Remake, and the video was made with a mod that brings Cloud closer to his original color scheme. Other mods put clown makeup on Sephiroth and let Cloud wear a dress for the whole game, though by far the most popular mod is one that disables dynamic resolution.

Opinions on the remake have been divided here at PC Gamer. I found that it helped me finally appreciate Final Fantasy 7, a game I'd never really understood the fascination with before, while Fraser said it took a dump on his childhood. We're a broad church here.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.