Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Coupons
    • Magazine
    • Newsletter
    • Community guidelines
    • Affiliate links
    • Meet the team
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Popular
  • Gamescom 2025
  • Essential Hardware
  • Battlefield 6
  • PC Gamer quizzes!
  • AI
Recommended reading
Eugene holds a photo up to a dog.
Adventure Photography puzzler Opus: Prism Peak might be the rare game to actually pull its Studio Ghibli vibes off
Snake from the Metal Gear Solid 3 remake. He's hiding behind some sort of metal cover and aiming a pistol at the camera.
Games New games 2025: All the upcoming PC games you won't want to miss, from big hits to hidden gems
The cute, blue manta-like creature from Out of Words, Aleph.
Puzzle Out of Words features one of the cutest videogame characters I've ever seen, but there's a tinge of Kafkaesque darkness to it, too
A boggle-eyed pig-monster from upcoming oddball RPG Stray Children.
RPG The long-awaited successor to cult hit 'anti-RPG' Moon hits Steam later this year
A very angry looking robot from Supplice's new 4th episode
FPS Fill the Marathon-shaped hole in your life with Supplice, the best prog-heavy boomer shooter you've never heard of
PC Gaming Show 2025 logo
Events & Conferences Every game, trailer, and announcement in the PC Gaming Show 2025
A man in sunglasses is set against a glowing city backdrop.
Adventure A noir take on Yakuza is love at first sight: Stranger Than Heaven's reveal trailer is a head scratcher but I'm already in
  1. Games
  2. Action
  3. Oddworld: Stranger's Wrath

Oddworld: Stranger's Wrath 4K Gallery

Features
By James Davenport published 9 July 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 1 of 19
Page 1 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 2 of 19
Page 2 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 3 of 19
Page 3 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 4 of 19
Page 4 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 5 of 19
Page 5 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 6 of 19
Page 6 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 7 of 19
Page 7 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 8 of 19
Page 8 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 9 of 19
Page 9 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 10 of 19
Page 10 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 11 of 19
Page 11 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 12 of 19
Page 12 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 13 of 19
Page 13 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 14 of 19
Page 14 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 15 of 19
Page 15 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 16 of 19
Page 16 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 17 of 19
Page 17 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 18 of 19
Page 18 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.

The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.

Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.

The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.

On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.

Change the width and height fields to match your monitor's resolution.

Change the width and height fields to match your monitor's resolution.

The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Page 19 of 19
Page 19 of 19
James Davenport
James Davenport
Social Links Navigation

James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles. 

Read more
Eugene holds a photo up to a dog.
Photography puzzler Opus: Prism Peak might be the rare game to actually pull its Studio Ghibli vibes off
Snake from the Metal Gear Solid 3 remake. He's hiding behind some sort of metal cover and aiming a pistol at the camera.
New games 2025: All the upcoming PC games you won't want to miss, from big hits to hidden gems
The cute, blue manta-like creature from Out of Words, Aleph.
Out of Words features one of the cutest videogame characters I've ever seen, but there's a tinge of Kafkaesque darkness to it, too
A boggle-eyed pig-monster from upcoming oddball RPG Stray Children.
The long-awaited successor to cult hit 'anti-RPG' Moon hits Steam later this year
A very angry looking robot from Supplice's new 4th episode
Fill the Marathon-shaped hole in your life with Supplice, the best prog-heavy boomer shooter you've never heard of
PC Gaming Show 2025 logo
Every game, trailer, and announcement in the PC Gaming Show 2025
Latest in Action
Metal Gear Solid Delta: Snake Eater launch times release date - A close-up shot of Snake aiming with his pistol, squinting his eyes and scrunching his face.
Metal Gear Solid Delta: Snake Eater launch times, release date, and early access
Cowboy Bebop: Serenade of Reminiscence for PS2
Exactly 20 years after it was released exclusively in Japan, the Cowboy Bebop PS2 game is now playable in English
Soldiers battle for survival in The Division 2: Survivors
Six years after launch, The Division 2 is getting an 'updated take' on extraction shooting
Indiana Jones disguised as a blackshirt limply waving his hand
It's shaping up to be a crazy month for new games, with Indiana Jones' beefy-looking story DLC finally arriving on September 4
Psychonauts 2 Raz holding hands over his mouth
'I'm working on other stuff': Double Fine chief Tim Schafer squashes hopes for Psychonauts 3 any time soon
Lego Batman grimaces in the dark night
The new Lego Batman game will have more of Gotham City in it than Arkham Knight did
Latest in Features
A sniper in front of a wall of fire.
The best way to wait for Battlefield 6 is to finally play Battlefield 5, an underappreciated gem
Lost Soul Aside
Inside the Chinese PC gaming industry as it gets ready to dominate the next decade: 'We have to work harder, we have to make the games even better'
A screenshot from Waterpark Simulator showing a full-dressed man riding a looping water slide
Five new Steam games you probably missed (August 25, 2025)
battlefield 6 reveal trailer
By surrendering to an 'open weapons' default, Battlefield 6 is giving up the most special thing about Battlefield
Jason, one of the protagonists of GTA 6, holding a phone.
Speculatively plotting GTA 6's map is a painstaking, exhausting, and heroic effort: 'We had 10 people search every street in StreetView, this took weeks—and failed'
Battlefield 6 beta feedback: A side-on image of a soldier wearing full gear prone with a scoped LMG amongst rocks and other debris.
Amid sweeping changes, it's refreshing to see that the Battlefield 6 beta was an actual playtest, and not a glorified demo
  1. Two of the best Hall effect keyboards on a blue background with the PC Gamer recommends logo in the top right.
    1
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  2. 2
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  3. 3
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  4. 4
    Best gaming laptop in 2025: I've put the best of this new generation head-to-head and we have a winner
  5. 5
    Best gaming chair in 2025: I've tested a ton of gaming chairs and these are the seats I'd suggest for any PC gamer
  1. KTC H27T22C-3
    1
    KTC H27T22C-3 review
  2. 2
    Metal Gear Solid Delta: Snake Eater review: Safe, but excellent
  3. 3
    Elgato 4K S review
  4. 4
    MSI Stealth 18 HX AI review
  5. 5
    MSI MPG CoreLiquid P13 360 review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...