Oddworld: Stranger's Wrath 4K Gallery

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
Oddworld: Stranger’s Wrath came out in 2005. That’s ten years without a new Oddworld game. So, as a way to cope with our own wrath, we played some of the PC version in 4K resolution.
The game was unique for its character design and animation, which both remain in tact. In 4K, the Stranger character’s detail comes to the fore. Also of note are the haunting glass eyeballs on the critter ammo. The fidelity of the animation on these buggers shows well at this resolution, but those eyes will haunt me for a long time yet.
Unfortunately, the environments’ low res textures look terrible in 4K, but are easy enough to ignore thanks to the game’s overwhelming charm.
The only way we were able to achieve this was by playing the game on an actual 4K monitor. We had no luck with downsampling using GeDoSaTo or by editing the game’s configuration files. Any attempt forced the game out of fullscreen and into windowed mode, where only a tiny portion of the screen was visible. Granted, we didn’t spend weeks trying to figure it out, so if you find a way, let us know.
On a 4K monitor, all we had to do was select our monitor’s native resolution. If your monitor’s resolution isn’t available, try editing the config.txt file the game creates in Documents/Oddworld/Stranger’s Wrath HD.
The game also wouldn’t run if we chose any anti-aliasing option above FXAA in the options, but the resolution was high enough to make up for any minute differences in edge smoothness a higher option might display.
James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!


