New Teardown difficulty options let you unlock everything at once

Teardown
(Image credit: Tuxedo Labs)
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Teardown developer Tuxedo Labs has released a neat update for the game, introducing accessibility and difficulty options.

The explosive heist game has added six new options which can make the game easier or more difficult. "We have done our best to balance the difficulty in Teardown to what we think is an appropriate level of challenge," the options page reads. "If you think the game is too hard, too easy, or just want a more relaxed experience, you can make adjustments here."

Options are split into two categories, campaign and sandbox. The former includes options for adjusting the game's alarm time, increasing or decreasing ammo, health, and skipping missions entirely. Accessibility for sandbox mode lets you unlock all levels and all tools instantly. There's also a nifty reminder of where exactly your save file is located, though no button to open that file location from the game.

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"I know there are mixed opinions about these kind of settings," developer Dennis Gustafsson tweeted alongside the update's announcement. "Personally I'm very thankful when games offer them and there are many games I would just have quit playing without them." Accessibility options are just that—options—and it's always nice when developers offer ways for more people to enjoy games. 

Teardown is still in Early Access on Steam (opens in new tab), and Gustafsson regularly shares nuggets of development on his Twitter. Recently, he showcased his terrifying stalker robots, something which is a way off from being in the game but still gave our Nat the spooks. (opens in new tab) Still not as bad as the time modders filled the game with spiders, though (opens in new tab).

Mollie Taylor
News Writer

Mollie's been gaming as early as she could clutch a controller or mouse in her tiny little hands. The main games she remembers playing are Killer Instinct, Toontown and Audition Online, which still perfectly capture her gaming personality two decades later. She joined PC Gamer in 2020, poking around the weird and wonderful corners of the internet for news. She can probably be found AFKing in Limsa Lominsa for hours on end, using that expertise to write neat things about Final Fantasy 14. When she's not staring at her bunny girl, she can be found sweating out rhythm games, fighters or playing through a JRPG for the fifth time.