Mount and Blade 2 was announced way back in 2012 (opens in new tab), and since then developers TaleWorlds (opens in new tab) have been quieter than a medieval village hoping to escape the attention of a meddling local lord. We've had a few screenshots (opens in new tab) and devblogs since then, but here's some lovely video of the RPG/strategy/medieval battling game, showing the environments and powerful editing tools, and abusing the instrument known as the pan pipe.
Now that is one impressive editor, letting players adjust the terrain, weather, textures and scripting when creating their own environments for mods. I can see why Mount and Blade 2: Bannerlords is taking TaleWorlds so long: technically, they seem to have come on leaps and bounds since With Fire and Sword, their last Mount and Blade game.
A previous devblog (opens in new tab) explored Bannerlords' factions, revealing that they're "now divided into clans, who have their own priorities and rivalries. Lords' personalities have more variety. One new feature that we hope will add a lot of color is minor factions: outlaws and mercenaries based on historical or legendary bands like the Jomsvikings or the Fianna of Ireland. But the outer kingdoms—the ones whom imperial citizens would call 'barbarians'—should still retain that sandbox feel".
Back in May, TaleWorlds detailed their new facial animation system, which you can read about here (opens in new tab).
Thanks, NeoGAF (opens in new tab).