How the Xbox sucked the life out of Dragon Age

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Around the time Dragon Age came out, I bought an Xbox. It came with two games, and Dragon Age was one of them. I started it up and played through a few of the origins, and then I read John Walker's review in PCG 207. I couldn't believe it. 94 percent? For this? Sure, there's great talky bits (I'm a fan of talky bits) but the combat is just dull, and there's so much of it that I couldn't stand marching through any more of it just to get to five minutes of dialogue . I couldn't understand his review. I started to think he might have Bioware bedsheets. Of course, John Walker is one of our mightiest writers, and he wasn't wrong about Dragon Age - it just didn't match up to what I was playing. On Xbox, it's like eating your favourite meal on an economy class flight - it suffers from being crammed into a little plastic box.

When I tried a Dalish elf character, I made a jaw-dropping discovery. The Dalish origin has you wind through a series of underground caves fighting giant spiders, skeletons, and Darkspawn (which are definitely not orcs), and it showcases the improved PC combat wonderfully - pause with the spacebar, click to select a party member, move the camera to a group of enemies, right click on that enemy to attack. You can move your rogues behind enemies for maximum damage, have your mage run to exactly the right place for an area effect spell, and really look at the battlefield. I could finally enjoy it, get behind it.

The UI makes more sense on a PC too. No holding the left trigger and paddling around with the analogues - just click 'inventory' and there it is. You can even press M to open your map. If you tried it on Xbox and wrote John Walker off as a maniac, like I did, you've made a terrible mistake. Ferelden is waiting for you , friends, and those Darkspawn aren't going to eviscerate themselves.

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