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Here's how Star Citizen is planning to implement survival mechanics

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The latest episode of Inside Star Citizen explains how Cloud Imperium plan to implement survival mechanics, with senior FPS systems designer Jonny Jacevicius saying that, while "Star Citizen's not a survival game in the traditional sense," it will have an "actor status system" to cover eating, drinking, and maintaining temperature.

Both hypothermia and hyperthermia are potential outcomes of failing to wear the right suit when you explore a planet, with vision effects and then eventual death if you don't do anything to rectify the situation. There will be buffs and debuffs from food and drink, with the example given of a chocolate bar that might add stamina regeneration, while medicine can provide a small amount of health regeneration.

The video goes on to discuss the way Cloud Imperium Games' quarterly go/no go meetings work, so you can probably skip the rest of it unless you're a really dedicated Citizen.

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, and, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was published in 2015, he edited PC Gamer Indie from 2017 to 2018, and actually did play every Warhammer videogame.