Here’s a breakdown of the new demons in Doom Eternal
“We wanted to definitely bring as many characters from Doom 2 back as we could,” said Game Director Hugo Martin.
Doom Eternal Game Director Hugo Martin has outlined a load of new and returning demons in a NoClip documentary, highlighting his new “chess pieces” with which to threaten the players. A lot of the new enemies look particularly devious, forcing players to adopt new playstyles to defeat them. Like the Carcass, for example, which throws up an anti-rocket shield to confound one of Doom’s best weapons. “We’re cool with frustrating you as long as we’re teaching,” says Martin. The old Doom 2 creatures outlined are the Pain Elemental, Arachnotron, Archvile, and Hellified Soldiers. New to Doom Eternal are the Whiplash, Tentacles, Marauder, Doom Hunter, and Carcass.
Doom Eternal continues to have a surprisingly nuanced set of game design principles behind it for a game about chainsawing demons, but 2016’s Doom is going to be hard act to follow. We recently got a few hours hands-on with Doom Eternal, and outlined what we did and didn’t like about the game. “The relentless pace and non-stop chaos will appeal to a lot of people, but I prefer a little more space in my games,” said our Andy Kelly. If you’re not all caught up on it, here’s everything we know about Doom Eternal.
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Jon Bolding is a games writer and critic with an extensive background in strategy games. When he's not on his PC, he can be found playing every tabletop game under the sun.
I'm bewitched by this hyper-violent fantasy FPS where you feast upon the brains, eyes, and spleens of your brutalized foes
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