Skip to main content

Hentai visual novel Taimanin Asagi removed from Steam

(Image credit: Lilith Soft)
Audio player loading…

Taimanin Asagi is a visual novel first released in Japan by Lilith Soft in 2005. Earlier this year listings for it showed up on Steam—announcing a free first episode to be followed by three paid episodes—which have since been removed.

Taimanin Asagi would certainly have been a controversial game for Steam to release uncensored. It's about sexy ninja who hunt demons, then are captured, tortured, and repeatedly violated in detail. And while games with boundary-pushing adult content like Saya no Uta (opens in new tab) have shown up on Steam this year, they've done so with their more explicit elements removed (in the case of Saya no Uta the cut content is available via a patch, but one that has to be purchased from a separate website). Taimanin Asagi on the other hand showed every sign of being released uncut, with explicit imagery right there in the Steam page's screenshot section.

Fans have picked up on a tweet by a Lilith employee (opens in new tab) which mentions, in translation, that "Steam is very strict in judging visuals that may be suspected to be minors" as evidence that Taimanin Asagi was removed from the storefront because of a character wearing a schoolgirl outfit. But maybe not. Steam's approach to adult content can often be baffling (opens in new tab).

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games (opens in new tab). He's written for Rock Paper Shotgun (opens in new tab), The Big Issue, GamesRadar (opens in new tab), Zam (opens in new tab), Glixel (opens in new tab), Five Out of Ten Magazine (opens in new tab), and Playboy.com (opens in new tab), whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was published in 2015, he edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.