'The father of Elder Scrolls' Julian LeFay has died: 'His legacy will live on in every realm, every quest, and every moment of wonder'
"A visionary who fundamentally shaped the gaming industry as we know it today."

Julian LeFay, a programmer and engineer with a storied games industry career, has died at the age of 59 years old. The news was announced by OnceLost Games, a company LeFay co-founded, following last week's news that he would be retiring "to live his final moments surrounded by his loved ones."
LeFay had such a varied career it defies categorisation: The kind of man who, on the one hand, played in a Danish electro-pop band called Russian Heat—and on the other developed a parser for Ancient Greek. But he will be remembered primarily as "the father of the Elder Scrolls" for his key role in the earliest days of that series.
LeFay was a programmer and chief engineer at Bethesda and, in the words of his friend and OnceLost CEO Ted Peterson, was "a hotshot hacker style programmer" with an especial love for pen-and-paper roleplaying games: "The game that eventually became the Elder Scrolls 1: Arena was his dream project."
The Danish whiz became the driving force behind the first Elder Scrolls, a game that began as a more combat-focused title before the team added more roleplaying elements. LeFay and others would then move on to The Elder Scrolls 2: Daggerfall and The Elder Scrolls: Battlespire, before his departure from Bethesda in 1998.
"Julian LeFay was not just a colleague," says a statement from the OnceLost Games team. "He was a visionary who fundamentally shaped the gaming industry as we know it today. Julian directed the creation of legendary titles including Elder Scrolls 1 & 2: Arena, Daggerfall and Battlespire. His pioneering work established the foundation for open-world RPGs and influenced countless developers and games that followed."
A message from Shae & Julian ❤️ pic.twitter.com/Qszj6KH89cJuly 17, 2025
The statement goes on to reiterate the studio's commitment to completing The Wayward Realms, LeFay's final project: "We are not just continuing his work—we are honoring it by ensuring that his vision becomes the reality he dreamed of."
It ends by celebrating LeFay's wide influence on games, and the joy his creations brought to countless players.
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"Julian's influence extends far beyond our studio. He touched the lives of millions of players worldwide and inspired countless developers to push creative boundaries. Julian's legacy will live on in every realm, every quest, and every moment of wonder that players will experience in The Wayward Realms."

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Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."
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