The boxing game that only exists because most big publishers won't touch the sport has now sold over a million copies

A boxer walks to the ring in Undisputed.
(Image credit: Steel City Interactive)

Undisputed is a game that exists because, for far too long a time, there simply wasn't another big boxing game around. Ash Habib, a boxing fan from Sheffield in the UK, found himself wondering why games like the Fight Night series had disappeared (the last was in 2010), with big publishers having seemingly decided there was no future in the genre.

Such thoughts eventually led Habib and his brothers Asif and Asad to found Steel City Interactive in 2020, which has since enjoyed significant venture investment and four years on boasts around 70 employees. Undisputed launched in early access in 2023, and PCG's own slugger Tyler Wilde calls the game "an aggressively complex boxing sim", with a focus on authenticity and a large licensed cast of real world fighters (both contemporary and historical).

"We are absolutely blown away by the reception to Undisputed,” said Habib. "Our ambition remains to create the new benchmark for combat sports games. Surpassing this milestone shows us that we are well on the way to achieving that."

But it's not all good news. There's a whole lot of player disquiet about the condition Undisputed has launched in, particularly focused on the online elements, and this has only been exacerbated by the studio announcing an update to address these issues would arrive… in December.

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."