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  3. FRACT OSC

Fract OSC 4K gallery

Features
By Wes Fenlon published 7 May 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 1 of 18
Page 1 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 2 of 18
Page 2 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 3 of 18
Page 3 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 4 of 18
Page 4 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 5 of 18
Page 5 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 6 of 18
Page 6 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 7 of 18
Page 7 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 8 of 18
Page 8 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 9 of 18
Page 9 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 10 of 18
Page 10 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 11 of 18
Page 11 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 12 of 18
Page 12 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 13 of 18
Page 13 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 14 of 18
Page 14 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 15 of 18
Page 15 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 16 of 18
Page 16 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 17 of 18
Page 17 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

As the textures in modern games grow ever more detailed and complex, the games that strip away that detail can feel exhilarating and fresh and more mysterious for their simplicity. That's the gist of Fract OSC, which is one part 1980s fantasy computer landscape (hi, Tron) and one part 1980s synthesizer landscape.

In other words, there's a lot of neon.

Fract OSC may have some problems with pacing and be oddly quiet for a game that's fundamentally about music, but its starkly colored world exudes atmosphere worthy of Pixel Boost. It also natively supports rendering at 4K, which is how we captured the images in this gallery.

If you want to save one, make sure to click the expand icon above to download the full-size image.

Page 18 of 18
Page 18 of 18
Wes Fenlon
Wes Fenlon
Social Links Navigation
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

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