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Destiny 2: Lightfall will send players to the cyberpunk world of Neptune in February

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After months of anticipation (and a big leak (opens in new tab)), Bungie has finally unveiled Lightfall, the next major Destiny 2 expansion, which will give Guardians access to an all-new subclass and a very cool looking new destination: The cyberpunk-styled world of Neptune.

Lightfall, the long-awaited conclusion to Destiny 2's Light and Dark saga, will take players to the previously unknown capital city of Neptune, which somehow went unnoticed until now. The main antagonist will be a newly-empowered Calus and his Shadow Legion of Cabal. There will also be new enemies called Tormentors, which come from the Black Fleet of pyramid ships, and a race of Guardian-like beings called Cloudstriders. 

The Guardians will also discover a new Darkness power called Strand, giving them and additional (and very green) subclass. It's a psychic-based power themed around pulling the threads of life and death. Or in other words: you get grappling hooks.

Today's big showcase also formally unveiled the 18th season of Destiny 2, Season of the Plunder, which will deliver the Jason Statham-inspired Arc 3.0 (opens in new tab) rework that was announced last week. Season of the Plunder will feature new story missions and activities, and Raiders will be pleased to hear that King's Fall, a popular raid that debuted in The Taken King expansion to the original Destiny, is finally returning.

Bungie also confirmed the rumored Destiny 2 crossover with Fortnite, which will bring Fortnite-themed cosmetics to Destiny 2, and Destiny-based content to Fortnite and Fall Guys. Destiny 2 is also now available on the Epic Games Store (opens in new tab), and everyone who grabs it between now and August 30—for free—will get the Bungie 30th Anniversary Pack for free as well.

Destiny 2: Season of the Plunder is live today. Destiny 2: Lightfall is a little further off—it's set to get underway on February 28, 2023. 

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.