Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Popular
  • Essential Hardware
  • Top 100
  • PC Gaming Show
  • Arc Raiders
  • BF6
  • Quizzes
Don't miss these
A Skytech Shadow gaming PC with red lighting on a blue background
Gaming PCs This RX 9070 gaming PC is under $1,000 at Newegg and that's so cheap that I'm genuinely not sure if someone entered the wrong price
Two of the best 4K gaming monitors, the MSI MPG 321URX QD-OLED and the LG UltraGear 27GR93U on a grey background with the PC Gamer recommended logo in the top right corner
Gaming Monitors Best 4K gaming monitors in 2025: the ultra hi-res panels I highly recommend
The Velocity Micro Raptor ES40 and HP Omen 35L gaming PCs on a blue background with the PC Gamer recommended badge in the top right corner
Gaming PCs Best gaming PCs in 2025: these are the rigs and brands I recommend today
Minisforum AtomMan G7 PT mini PC and AtomMan Venus UM790 mini PCs
Gaming PCs Best mini PCs in 2025: The compact computers I love the most
Three gaming PC cases underneath badges showing the Editor's Pick, Best Value, and Ridiculous Power categories
Gaming PCs Best gaming PC builds: budget, mid-range and high-end recommendations
MSI Vector 16 HX AI and Razer Blade 16 gaming laptops on a blue background with a PC Gamer logo in the foreground
Gaming Laptops Best gaming laptop 2025: I've tested the best laptops for gaming of this generation and here are the ones I recommend
Battlefield 6: A Recon crouched aiming a sniper, with two decoy dummy next to them in dirt ditches.
Games The best PC games to play in 2025
Battlefield 6 Destruction Receipts event: Soldiers running away from a collapsing building.
Hardware Battlefield 6 Ultra system requirements have finally been revealed and you will need at least an RTX 4080 for this shooter to look its explosive best
A screenshot from Battlefield 6, showing a sweeping vista behind some dense foliage
Hardware Battlefield 6: This is what a well-optimised game looks like in 2025
A siren summons a ball of purple energy
Hardware I've tested Borderlands 4 on a minimum spec PC and a monster RTX 5090 rig, and it runs just as 'Borderlands-at-launch' as you'd expect
A screenshot of the PC version of Dying Light: The Beast, using the game's photo mode
Hardware Dying Light: The Beast PC performance analysis: Decent frame rates all round, nice graphics, and stutters only on low VRAM GPUs
Battlefield 6 gun fight with someone being revived
Hardware Battlefield 6 ditching ray tracing seems to have paid off because the latest system requirements say 4K at 240 Hz is possible
A man fighting zombies
Hardware The PC hardware requirements for Dying Light: The Beast are heavy on the CPU side, but they're all over the place when it comes to the GPU
Borderlands 4
Hardware 'Even with a 9800X3D and a 5090 it runs like absolute buttcheeks': 2K Games posts Nvidia's Borderlands 4 optimised settings guide, but the community is already in open revolt
An MSI MPG CoreLiquid P13 all-in-one liquid cooler on a desk and installed onto a test bench for testing.
Cooling This Redditor is playing Battlefield 6 on an AIO cooler and I can't for the life of me figure out why
  1. Games
  2. FPS

Crysis 4K gallery: Fresh and lush

Features
By Mary K published 17 December 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 1 of 40
Page 1 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 2 of 40
Page 2 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 3 of 40
Page 3 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 4 of 40
Page 4 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 5 of 40
Page 5 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 6 of 40
Page 6 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 7 of 40
Page 7 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 8 of 40
Page 8 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 9 of 40
Page 9 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 10 of 40
Page 10 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 11 of 40
Page 11 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 12 of 40
Page 12 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 13 of 40
Page 13 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 14 of 40
Page 14 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 15 of 40
Page 15 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 16 of 40
Page 16 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 17 of 40
Page 17 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 18 of 40
Page 18 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 19 of 40
Page 19 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 20 of 40
Page 20 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 21 of 40
Page 21 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 22 of 40
Page 22 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 23 of 40
Page 23 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 24 of 40
Page 24 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 25 of 40
Page 25 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 26 of 40
Page 26 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 27 of 40
Page 27 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 28 of 40
Page 28 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 29 of 40
Page 29 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 30 of 40
Page 30 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 31 of 40
Page 31 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 32 of 40
Page 32 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 33 of 40
Page 33 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 34 of 40
Page 34 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 35 of 40
Page 35 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 36 of 40
Page 36 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 37 of 40
Page 37 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 38 of 40
Page 38 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 39 of 40
Page 39 of 40

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Even by today's standards Crysis still looks amazing. Vegetation is lush and detailed, and graphically it blows even some modern games away. Besides being beautiful, it holds up as a great action game. Shootouts are a lot of fun and there are a lot of moments when there's just...so MUCH going on around you, action packing every inch of the screen.

There are nice details in the wildlife too, like having groups of crabs on the shorelines, turtles slowly making their way across the sand, I even saw some frogs hopping in the grass at one point. Even if the AI is simplistic, it's a nice touch, and having all the sounds come alive when you're deep in the wildlife and surroundings add to that.

With this gallery I try to capture the stillness and beauty of the island. There are a few city shots from Crysis 2 thrown in for good measure, and along with the first Crysis there are some shots from Warhead too. They are all nearly vanilla with ReShade for color correction (my setting is here).

Console commands

Crysis + Warhead:
cl_hud 0 (hide HUD)
r_drawnearfov 2 (hide weapon)
cl_fov (change fov)

r_TexMaxAnisotropy [1 - 16]
e_lods 0

If you launch with "-devmode" you can use F3 for freecam
(r_displayinfo 0 to hide the popup info).

No freeze time but you can slow it down with:
time_scale 0.1

Crysis 2:
hud_hide 1
r_drawnearfov 2
cl_fov

Page 40 of 40
Page 40 of 40
PRODUCTS
Crysis Crysis 2 Crysis: Warhead
Mary K
Read more
Battlefield 6 Destruction Receipts event: Soldiers running away from a collapsing building.
Battlefield 6 Ultra system requirements have finally been revealed and you will need at least an RTX 4080 for this shooter to look its explosive best
 
 
A screenshot from Battlefield 6, showing a sweeping vista behind some dense foliage
Battlefield 6: This is what a well-optimised game looks like in 2025
 
 
A siren summons a ball of purple energy
I've tested Borderlands 4 on a minimum spec PC and a monster RTX 5090 rig, and it runs just as 'Borderlands-at-launch' as you'd expect
 
 
A screenshot of the PC version of Dying Light: The Beast, using the game's photo mode
Dying Light: The Beast PC performance analysis: Decent frame rates all round, nice graphics, and stutters only on low VRAM GPUs
 
 
Battlefield 6 gun fight with someone being revived
Battlefield 6 ditching ray tracing seems to have paid off because the latest system requirements say 4K at 240 Hz is possible
 
 
A man fighting zombies
The PC hardware requirements for Dying Light: The Beast are heavy on the CPU side, but they're all over the place when it comes to the GPU
 
 
Latest in FPS
Overwatch 2 Mercy
Overwatch 2 reverts its controversial Stadium competitive update, and in doing so has somehow made another 6v6 vs 5v5 debate
 
 
Haz Carter, commander of Dagger 13 in Battlefield 6.
'You killed Bob!': Battlefield 6 player has stumbled upon a rare EA dev dog tag previously owned by a 'Bobea'
 
 
Battlefield 6 Redsec battle royale teaser image
Battlefield 6 locks the best radio station behind a $25 Pro battle pass paywall
 
 
BF6 soldier
Battlefield 6 reviews drop to 'Mixed' on Steam as players rail against pop-up ads, small maps, and feeling left behind by battle royale
 
 
Bioshock Infinite
When Irrational picked a new writer for BioShock Infinite, it didn't realise he was in the next room, already working at the studio
 
 
Battlefield Redsec best guns: A tank driving over rubble in a city in the battle royale map, flanked by two infantry troops.
The best guns in the Battlefield Redsec battle royale
 
 
Latest in Features
The Corsair Sabre V2 Pro ultralight wireless gaming mouse
If you're still on the fence like I was, take the plunge and try a lightweight wireless gaming mouse because they're seriously fantastic
 
 
Arc Raiders extraction shooter
You can't take the Arcs out of Arc Raiders, and if you want the robots nerfed, you're missing the whole point
 
 
Rogal Dorn, Primarch of the Imperial Fists, as drawn by John Blanche
The Horus Heresy books reading order: Where to start and where to stop with Warhammer 40,000's massive prequel series
 
 
A logo for Games Done Queer, a charity event taking place October 31-November 2.
GDQ's upcoming event, Games Done Queer, has already become a fierce rallying cry of support for LGBT rights in the US: 'We had 450 hours of content submitted for the 36-hour show'
 
 
A Kroot hunting pack in Warhammer 40,000.
Forget space marines and orks, the secret best faction in Warhammer 40,000 is a tribe of cannibal chicken aliens—and yes, I will elaborate
 
 
The Witcher Season 4
Liam Hemsworth is so cautiously not awful as Geralt of Rivia that he's basically invisible in The Witcher season 4
 
 
  1. Two of the best PC cases with the PC Gamer Recommended badge in the top right.
    1
    The best fish tank PC case in 2025: I've tested heaps of stylish chassis but only a few have earned my recommendation
  2. 2
    Best gaming laptop 2025: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  3. 3
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  4. 4
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  5. 5
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  1. EU5 key art
    1
    Europa Universalis 5 review
  2. 2
    Football Manager 26 review
  3. 3
    PowerWash Simulator 2 review
  4. 4
    Razer HyperFlux V2 Wireless Charging System review
  5. 5
    8BitDo Pro 3 review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...