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Court accidentally opens Epic v Apple dial-in line to all speakers, Fortnite kids go nuts

fortnite anomaly
(Image credit: Epic Games)
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Always double check your conference call settings. The Epic v Apple trial began this morning with kids yelling overtop each other on a packed phone line. "I would suck all of you to get Fortnite mobile back," said one voice.

I missed the commotion when I dialed in to hear Epic's opening statement, but QZ reporter Nicolás Rivero caught it (opens in new tab), as did The Verge (opens in new tab).

While much civil court business has been taking place over Zoom since the start of the Covid-19 pandemic, the Epic v Apple trial is being held in-person. Participants are required to wear masks, and the number of people in the courtroom is restricted.

So that the public, press, and each party's extended legal team can listen in, the speakers have been mic'd and audio from the court is being broadcast live on dial-in lines that support a few hundred people. The lines are not supposed to let anyone outside the courtroom talk, but apparently this morning they did. The Verge heard people say "free Fortnite" and "bring back Fortnite on mobile please judge," as well as play Travis Scott songs.

Epic and Apple will hear from witnesses from both companies, including Epic CEO Tim Sweeney and Apple CEO Tim Cook.

When I called in at around 9 am Pacific—unaware that any of this had happened—I was asked by the automated system whether I wanted to join as a host, which I thought was odd. I opted not to. Maybe it was unrelated. I heard part of Epic's opening statement without disruption.

For now, the court has fixed the issue. It seems like a fitting start to a legal dispute that kicked off with Epic intentionally breaking Apple's rules and then launching an anti-Apple PR campaign directed at its Fortnite playerbase.

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The trial will determine whether or not it's legal for Apple to lock down app distribution and payment processing on iPhones and iPads. Epic says that because the only two really popular mobile operating systems are iOS and Android, software developers are forced to use them, which means being forced to obey Apple's "oppressive" rules and hand over 30% of their iOS revenue. What Epic wants is for iOS to work more like Windows, where software sales and payment processing can be handled independently, without permission from or payment to the platform owner.

In brief, Apple's response is that the iPhone, iOS, App Store, and in-app payment system are part of one package: A device which competes with other devices, such as Android phones, Xboxes, PCs, and so on. The App Store and its rules create convenience and security for consumers, says Apple, and has helped companies like Epic make a lot of money. Apple points out that Epic has brought in over $700 million on iOS over the past few years.

You're free to listen in to the trial as well (opens in new tab), if you'd like. Epic and Apple will hear from witnesses from both companies, including Epic CEO Tim Sweeney and Apple CEO Tim Cook, as well as economists and representatives from other companies, such as Xbox VP of business development Lori Wright. Note that recording or rebroadcasting the court audio is prohibited (although a number of people have done so anyway).

The trial will set an important precedent, though I don't expect it to be action-packed. Epic and Apple will be retreading arguments they've been making for the past year (I explain what the trial is all about here), and the trial is expected to last about two weeks. After that, US District Judge Yvonne Gonzalez Rogers will write a decision.

Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.