Civilization V preview: slick domination

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Digging in for a quest of cultural domination, I was taken aback by Civilization V's streamlined new look, replacing much of Civ IV's interface bulk with sleek icons and intuitive information flow. It looked and felt great, but I feared simplification could reduce the depth of the game. What I found instead was a medley of combat complexity and general accessibility.

It was 3900 BCE. I'd settled Athens. It was time to research my first technology; lo and behold, you can now view the full tech tree straight from the window showing your research options. In the tech tree, many dead-end ones from Civ IV have been dropped in the hopes of making every tech more valuable.

I took my new found ability to hunt to the arid planes beyond my capital. My first patrols encountered Venice, the first of many city-states (single-city, mostly static settlements that don't try to win, but serve as diplomatic and tactical lynchpins). The Venetians had already grown to favor Wu Zetian of the Chinese, but I quickly bought my way into their affections.

As my Greeks flourished, I lamented the lack of religion and espionage from Civ IV, but was surprised by a system called Policies. Ten policies unlock as you accrue culture points, with each holding bonuses. I picked Honor, which boosted my damage against barbarians. Policies are a condensation of Civ IV's governmental choices, but they shifted my focus to the important stuff: political intrigue, space races and wars that begin with a horseback charge and end with armored vehicles.

The improved combat may actually be the feature that nets Civ V the most new players. Terrain is more important than ever: one way I mounted a defense was by using a hill or founding my city near a river. You don't often find yourself in a land of hills, so the daring removal of the long-standing ability to stack units bumps up the tactical value of high ground.

At one point in a battle, when I thought all was lost, my adviser showed me how to make the city defend itself. Without a single unit garrisoned, cities can now bombard enemies within two hexes. A few well-placed shots and Athens was safe before rescue even arrived.

Later, my scouts announced the discovery of Mt Everest, generating happiness across my empire. The map's littered with such bonus-granting natural wonders. In a ruin, I came upon survivors, who founded Sparta at the base of Everest, and there in the mountains, I created my own version of the Hot Gates.

Civ V is richer for its condensation of features, and a more intuitive interface will soften the weight of that depth for previously-intimidated players.

Robert Hathorne

PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

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