Borderlands 3's next DLC will stick you in some dude's head
Journey into the mind of Borderland 2's Krieg.
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Borderlands 3's fourth expansion will cram you and your co-op pals inside the mind of a possibly familiar character—at least if you used the Borderlands 2 Psycho DLC. It's Krieg, who I am informed is apparently the "most badass psycho of them all." Take a gander at the reveal trailer above.
Psycho Krieg and the Fantastic Fustercluck delves into what makes Borderlands' psychos tick. According to your old pal Patricia Tannis, they've all been driven insane by knowledge of Vaulthalla, a laboriously-named place of legend. The key to getting there is in the mind of Krieg, so in you go to dig it out.
Inside Krieg's noggin, you'll help him "process his traumatic memories by blasting his inner demons to bits, and try not to succumb to lunacy inside Krieg's fractured mindscapes." Oh, videogames.
You'll have to fight enemies conjured up by Krieg, perform challenges to expand his mind and help Tannis with her research. You'll also be able to get your hands on legendary weapons and gear that you'll be able to use when you're not trapped some guy's head.
The new campaign, gear and cosmetics will only be available if you've got the season pass or purchase the DLC separately, but all Borderlands 3 players will get an increased level cap, bumping it up to 65. This will be the last level cap increased for the foreseeable future, says Gearbox.
Psycho Krieg and the Fantastic Fustercluck is due out on September 10. In the meantime, take a look at some screenshots below.











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Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

