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Former BioWare producer says Baldur's Gate 3's impact on game dev will be 'somewhat muted' thanks to industry convention, and I can't help think we've got it all backwards
By Harvey Randall published
News "A perfect storm of factors, working together, to make this game work."

Christopher Perkins, a senior D&D designer, director, and the mind behind 5e's Curse of Strahd, retires after 28 years at Wizards of the Coast
By Harvey Randall published
News End of an era.

It's clear Hasbro, the custodians of D&D, have no idea what to do with Baldur's Gate 3's success—but that's nothing new, it's spent the past 10 years fumbling the bag
By Harvey Randall published
FUMBLES & DRAGONS The instant collapse of Sigil is just the latest in a long line of missed opportunities and self-inflicted wounds.

'Hasbro pushed Sigil out of the nest': D&D's latest layoffs happened because the 'distinct monetization path' for its virtual tabletop Sigil never materialized
By Harvey Randall published
News "Hasbro treated Sigil like a video game instead of a VTT and at no point cared to understand the difference."

It's not looking good for D&D's virtual tabletop Sigil, as Hasbro follows a quiet release by reportedly laying off 90% of the people working on it
By Harvey Randall published
News Not a great sign.

Hasbro will be ready to share news about the future of Baldur's Gate 'in pretty short order'
By Andy Chalk published
news Larian is finished with Baldur's Gate, but Hasbro sure isn't.

Dungeons & Dragons' first post-revamp adventure book says hey, let's put some dungeons and some dragons in this thing
By Harvey Randall published
News D&D in your D&D.

Hasbro is working with Saber Interactive on a 'tentpole' IP using Space Marine 2's swarm tech
By Rick Lane published
News Finally, a Risk cover shooter.
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