GDC 2025
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In this airship-building survival game, I faced an enemy worth punching trees over: 'The hubris of man'
By Lincoln Carpenter published
News I don't know if you can destroy mankind's wretched ambition with cannonballs, but I'm certainly going to try.

If you were worried Onimusha 2 won’t be hard enough, I have great news: Hell mode is here to ruin your life
By Justin Wagner published
News The long-awaited remaster finally has a release date, and a new mode that the game’s own director is struggling to get through.

Painkiller is back, and maybe they'll finally get it right this time
By Andy Chalk published
news The latest addition to the demon-killing FPS series looks the part, but it makes some pretty big changes too.

Mount & Blade 2: Bannerlord is heading to the ocean with a Viking-themed naval expansion this summer
By Fraser Brown published
News Grab your swimwear.

Nightdive's remaster of System Shock 2, the peak of immersive sims, finally has a release date
By Joshua Wolens published
News And it looks ace, to boot.

Wizards of the Coast gaming head says Baldur's Gate 3 'certainly raised the bar' and changed how they think about big budget D&D, but they still want 'different entry points' including smaller games
By Wes Fenlon published
News Not every D&D videogame going forward will be trying to replicate Baldur's Gate 3's dizzying depth.

Balatro's publisher doesn't know how big the 1.1 update will be or when it's coming: 'He's just gonna show up one day and say, here's 100 new jokers'
By Christopher Livingston published
News "I don't think he'll let us know when [Balatro 1.1] is gonna drop," said Wout van Halderen, the communications director at Playstack.

'Humans still surpass machines': Roblox has been using a machine learning voice chat moderation system for a year, but in some cases you just can't beat real people
By Andy Chalk published
news Yup, we're still good for something.

Papers, Please creator Lucas Pope says 'it's a tragedy' his 2013 immigration sim now feels so on-the-nose: 'You want your work to be relevant, but at the same time, wow, I really wish it was not that f***ing relevant'
By Wes Fenlon published
news The fictional 1980s setting of Papers, Please doesn't feel so distant.
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