SimCity hands-on preview: building Port Foozle

The always-online problem

Is there anything to like about taking SimCity online? Sure. It means that, if I choose to let my friends build in my region, I'll be able to see and interact with their decisions every time I log in. It means we can work together and construct great works. It means I can amass wealth by playing the global market, and that fantasy stock market challenge sounds fun to me.

Having no offline single-player option at all, however, is bothersome. I just don't buy the idea that it would have been impossible to include a separate offline mode. No friends. No leaderboard. No global market. Just me and a few cities that can live in isolation.

Unfortunately, I don't foresee these concerns swaying Maxis or EA, and they'll continue to explain why the online requirement is technically and philosophically imperative . Oh well, I'll count it as a flaw, but I can deal with it. I have to, because I'm going to play a lot more SimCity. I haven't made it to skyscrapers and complex industries yet, so I can't comment on mid- or late-game cities, but the early game has all the same addictive properties of SimCity 2000, with even more complexity and decision making. I need to wash my hands afterward, but it's still some damn good ice cream.

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.