Hawken: hands-on with the mech-battler extraordinaire

This article originally appeared in issue 245 of PC Gamer UK. Preview by Owen Hill

Hawken preview

I double-tap D to slide around a corner, unleash a volley of rockets and double-tap A to slide back into safety. But that's it. Too much dashing, hovering, or jumping and your mech runs out of juice, leaving you vulnerable, like a TF2Heavy in full spin. It gives battles a distinctive, measured pace. The moment of ambush, along with how you choose to initiate your attack, is key. There are no heads to shoot here, just an armoured cockpit that'll take plenty of well-placed rounds to penetrate, giving the other guy a chance to retaliate or flee.

I sense Khang thinks I'm doing a bit too much running. I have an urge to heal up after each confrontation, but this isn't COD. Holding C summons a gang of mini robot medics who float around your temporarily defenceless mech to repair it. This isn't the kind of thing you should try on the front line, but I do anyway, and I get exploded. “Maybe you should try the Sniper class,” he says casually.

Hawken preview

I respawn and get to a good vantage point. Hawken's cities are huge and from this height, the smog, green hues, and mechanical ultraviolence below looks eerily beautiful. As is tradition, my sniper comes with a hefty zoom, but mechs are bigger than marines, and blowing up sexy robots is much more fun than shooting soldiers. As a result, sniping feels less detached from the fray as it does in, say, Battlefield 3.

I quite fancy some of the robots, too. Mech customisation is not as simple as big gun vs little gun vs grenade launcher. There's camo, parts, cockpits and more. This is the ultimate robo fashion show. With guns. It's going to be glorious.

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