Call of Duty: Black Ops 3 preview: wall running, co-op, and future tech By Emanuel Maiberg hands-on Wall running, water, co-op, and special multiplayer characters enter the mix in Blops 3.
Assassin's Creed Chronicles preview By Emanuel Maiberg hands-on Ubisoft is bringing episodic stealth-n-stab to Russia, China, and India.
Dirty Bomb nails the most important details for shooters: is that enough? By Emanuel Maiberg HANDS-ON Dirty Bomb is fun, but it's going to be hard to carve out a space between Call of Duty, Battlefield and CS:GO.
Mortal Kombat X is a great party for one By Emanuel Maiberg hands-on Mortal Kombat X looks a single-player dream, and this is before we've even seen the game's story mode.
What we want from Battlefield 5 By Emanuel Maiberg Our wish list for the features, fixtures, and focus of the next Battlefield game (after Hardline).
Cities: Skylines preview: If urban planning was like Photoshop By Emanuel Maiberg Cities: Skylines looks to pick up where the latest SimCity dissapointingly left off.
Magicka 2 preview: It's still fun, but hard to control a wizard By Emanuel Maiberg Magicka 2 doesn't do a whole lot to change the formula, though in Pieces Interactive's defense, it's a brilliant formula.
Lara Croft and the Temple of Osiris review By Emanuel Maiberg Clever puzzles, shooting, and platforming have zero fat, and make its four hours fly by.
Crookz preview: a funky but promising heist game By Emanuel Maiberg The heist genre that makes for so many great films is woefully underused in games, and Crookz aims to correct this.
Dungeons 2 hands-on: An ambitious Dungeon Keeper substitute By Emanuel Maiberg Dungeons 2 plays like a management sim with an RTS endgame.
Defenders of Time review By Emanuel Maiberg Defenders of Time multiplayer mode is conceptually interesting, but ultimately not worth trying because of many technical issues and poorly-executed fundamentals.
Dungeon of the Endless review By Emanuel Maiberg Dungeon of the Endless borrows from many games, but feels completely new.
Massive Chalice hands-on: emotional turn-based strategy By Emanuel Maiberg Massive Chalice is a difficult turn-based strategy game, and probably the most mechanically complex game Double Fine has produced since Brutal Legend.
Massive Chalice interview: "You have to have thick skin" By Emanuel Maiberg Massive Chalice Project Lead Brad Muir discusses Kickstarter-funded development.
Ryse: Son of Rome review By Emanuel Maiberg The combat and incredible graphics are entertaining, but it's too narrow and repetitive, even for a short game.
Planetary Annihilation review By Emanuel Maiberg Planetary Annihilation is finally out of Early Access, but it doesn't feel like it.
Defense Grid 2 review By Emanuel Maiberg Defense Grid 2 isn't just another tower defense game, it's the best tower defense game.