Update: According to EA, the Titanfall downtime is now resolved.
Original: Titanfall hasn't finished its worldwide roll-out yet - although there are ways to get around that issue. Even with a staggered launch in place, it's popularity is seemingly too much for the game's servers. EA have released a service update, stating that users may experience connection problems that would prevent them from playing the multiplayer mech shooter.
Update: According to EA, the Titanfall downtime is now resolved.
Titanfall is upon us, and that means Respawn's fast-paced FPS has high-fived Spyglass for luck before dropping onto many a hard drive with a 48GB shockwave. That's a staggering size for a strictly multiplayer shooter, and many pilots want to know the reasons behind the significant storage chunk. Speaking to Eurogamer, Respawn Lead Engineer Richard Baker provides an answer: uncompressed audio.
Yesterday, we posted the deployment times for Titanfall's staggered international launch. If you're in a zone that's on the right side of this arbitrary line, congratulations! I hope you enjoy ripping off some robo-arms. If you're not, then - even if the game's pre-loaded - Origin won't allow you into its many gigabytes of goodness. Well, it won't unless you engage in some magic internet trickery.
The good news is that Respawn co-founder Vince Zampella has confirmed over Twitter that, as long as they're playing on legitimately purchased copies, users bypassing regional restrictions won't be banned. Given that, there seems little harm in providing an easy to follow, step-by-step guide to getting into the game. Stand by for Titanfall.
Titanfall is one of those games that looks better in motion. Its attractiveness is owed to animation more than texture resolution or lighting. Here are a selection of moments from my time with the review version of the game that show off why this is one of the most exciting new shooters in years.
Don't skip to the score just yet, folks, because you won't find one. We're not finalising our review of Titanfall until we've had a chance to test it properly on live servers. The following represents my thoughts on the game after ten hours of play at an EA-run event last week. The version I played was final, and I've seen the entirety of the campaign as both factions as well as every mode, map, and weapon - but until we know for sure that EA's servers are capable of handling the stress of launch, the game doesn't get PC Gamer's endorsement. As ever, it's worth waiting to hear launch-day impressions before you commit your cash.
Titanfall is the last place you'd expect to find restraint. This is a bombastic, big money multiplayer shooter where robots fall from space; where jetpack-equipped 'pilots' dash over, alongside and through sci-fi cityscapes; where AI-controlled minions are shot, trampled, kicked and blown up by the squadload. It's a game where you'll run up a wall, jet into the air, lock onto a platoon of grunts with your smart pistol and eliminate them all as you land. It's a game where you'll drop a forty-foot robot titan onto another forty-foot robot titan just to see if you can.
It's a game where you will do all of these things - and more - constantly, thanks to lean, intelligent multiplayer design. Titanfall is silly on the surface and clever underneath, and this cleverness is characterised, somewhat counter-intuitively, by restraint.
It's a lot of work to transport electronic data. To get Titanfall to the UK, Respawn will presumably have to manually print every line of code, pack it into a secure, waterproof crate, and then sail it over the Atlantic. Once it arrives, all that data must then be typed into the UK's internet, probably by Johnny Lee Miller's fictional character from the movie Hackers.
At least, that's the only sensible scenario for having staggered international release dates. And yet, Titanfall pre-loading is now available for pre-ordered digital copies. It suggests that, rather than some tricky infrastructural hurdle, the reason many countries won't be able to play the game until later this week is down to the usual prioritisation of physical media, and the unwillingness of brick and mortar stores to deviate from their traditional release window.
It's 2014, which means an announcement that a game will contain DLC is almost as inevitable as news that a game will contain a "restore power to the elevator" section. In most cases, it's a given. In Titanfall's case, though, there's been a lot of speculation as to Respawn and EA's post-release content plan. The confusion was mostly caused when the official Titanfall twitter account mistook the term "Season Pass" for "Online Pass", claiming the game wouldn't have the former, when in fact it meant the latter.
In an interview with Gamespot, Respawn's Vince Zampella has clarified the situation. He explains that the game will receive paid DLC, and that Respawn will also release a season pass to bundle that content before release.
With only a week before it’s is upon us, Respawn released a “Titanfall gameplay launch trailer.” Made up entirely of Xbox One gameplay footage, it shows us the usual shots of pilots running along walls and Titans falling out of the sky, but also gives us a taste of the game’s universe, which Respawn has been unusually quiet about.
"I have a reliable source with information on Titanfall." That's according to Reddit user FallenFusion, who has supplied a series of supposedly leaked images showing new aspects of the upcoming shooter. Through them we see a collection of nine or the game's fifteen or so maps, a shot of a ziplining pilot player, and a intriguing tease of a mysterious monster - previously hinted at through the game's art book.
EA's "FTW" development diary series can, at times, descend into the blandest of marketing buzzword static. Their latest, for Titanfall, is slightly different - and not just because it concerns the bulky mass of nimble superweapons. In focusing on the arcade FPS's Titans, the game's developers explain their conception, development, and the differences between the three models that will appear in the full release.
If you plan on playing Titanfall on a laptop or want to install it on a solid state hard drive, you might need to prepare in advance for the game’s March 11 release date. Responding to a question from a fan, Respawn Entertainment’s Vince Zampella said on Twitter that the PC version of Titanfall’s will be a 21 gigabyte download, and will take up a whopping 48 gigabyte when installed.
The Titanfall beta ends tonight, so we're saying goodbye for now to our space diving stomp machines with a two hour livestream starting at 4 p.m. PST (That's 7 p.m. EST and 12 a.m. GMT). Watch as Tyler wall-runs, shotguns, rodeos, and dies over and over until the beta ends or he gets hungry and wanders off to find pizza.
Never mind that I'm such a bad shot I couldn't hit the side of a giant mech—here's the Titanfall beta in glorious 1440p with the settings cranked as high as they go, recorded on the Large Pixel Collider, our four-Titan Voltron which we built with help from Digital Storm and disrespect for the natural order.
A look inside the new Art of Titanfall book, received today by PC Gamer, reveals that the finished game may include NPC animals that add to the chaos of the battlefield. Some animals “will walk or fly around levels harmlessly until people interfere. Others will attack when you just stare at them.” Our own Cory Banks snapped a few photos of the creature concept art.
As much as we enjoyed our DayZ odyssey, and politely smack-talked our way through the afternoon Battle Royale, for the next PC Gamer stream, we figured it best to pick a game in which Ben couldn't brutally murder us. Also, a game in which we had access to stompy robots and nimble jet-packs. As such, this evening we'll be suiting up as a united front against the masses of the Titanfall beta.
You can watch us play Titanfall tonight at 8pm GMT. Just head over to our Twitch channel, or stare transfixed at the embed inside.
Now I’ve mastered the maps, unlocked the weapons and hit max rank in Titanfall’s beta, I’m ready to spill my secrets. Want to know how to stick to walls like Spider-Man? Or cut your Titan spawn time in half? Or do a jetpack-powered judo kick into someone’s silly face? Here are ten tips, covering everything from loadouts, to burn cards, to smarter movement and more deadly Titans.
We talk about the Titanfall beta—jetpacks, mechs, magic guns, and all—while Wes sits in the corner for being the only one who hasn't played it. Then Evan fills us in on his experience playing Evolve, the new asymmetrical shooter from the Left 4 Dead developers, and Wes emerges to guide us into a world of pure imagination in the Just Cause 2 multiplayer mod.
The Titanfall beta is live (read and watch our impressions), and what better PC to run it on than our own Large Pixel Collider, with its four GeForce GTX Titans? We actually only powered up two of the Titans for this battle (a long story involving watt meters and circuit breakers), but that didn't stop us from spanning three 1440p monitors for a total resolution of 7680x1440.
On the verge of Titanfall's beta - and less than a month from its full release - we sent Phil into the belly of Respawn Entertainment's men 'n mechs shooter. Having recovered from his experiences inside a giant machine of murder, he and Tom sit down to talk about the game's Call of Duty lineage, the nimble manoeuvrability of its pilots, and the joy of calling down rocket-spamming robots.
EA and Respawn have opened up registration for Titanfall's beta. The robotic multiplayer shooter, out on March 11, is the first game from Respawn Entertainment, and its beta will be your first chance to try one of our most anticipated games of the year.