2D Boy's Carmel explains indie exodus from XBLA

Rob Zacny at

It's been clear for awhile that Xbox has an indie problem, but 2D Boy's Ron Carmel (World of Goo) has published a further explanation over at Gamasutra. Along the way, he details how the experience of developing for Steam or the App Store differs from Xbox Live Arcade (XBLA), and why that's motivating developers to take their games elsewhere.

Using a survey of indie developers he conducted for a 2010 talk, and another, more recent survey, Carmel shows just how alienated indie developers have become from Microsoft, and why it is so important to have an open, developer-friendly platform and marketplace. It's a great piece of analysis, well-worth reading in its entirety, but two items in particular stand out.

Spelunky on XBLA features multiplayer; we want it on PC

Matt Purslow at

Indie hit Spelunky is heading to console land in the form of an Xbox Live Arcade port. However, the port is being HD remastered and comes with a few extra additions, including multiplayer. Read on for the slightly upsetting details unveiled today at GDC.