THQ’s dissolution was a sad thing. I had hoped the company of Red Faction and Metro 2033 would avoid financial ruin, but alas, it was not meant to be. Publishers like Deep Silver picked up the Saints Row and Metro franchises, but where did everything else go? Well, it went to little-known company called Nordic Games.
Darksiders 2 may not have had the care and attention we like to see of a PC port, but that didn't hold back the game's tough, rewarding combat from making the game an overall enjoyable experience. So when the details of THQ's auction were revealed, it was a surprise to see that no-one had bid for Vigil. What gives?
Now I am become Death, the destroyer of worlds. Also: pusher of buttons, fetcher of quest items and avid parkour enthusiast. I’m also a dab skeletal hand when it comes to rolling giant glowing weighted balls into the sockets of improbably elaborate stone machinery.
THQ announced today that it has laid-off 118 full-time staff at its highly-regarded Relic Entertainment and Vigil Games studios. Vigil was the hardest hit, with 79 of the layoffs, as its Warhammer MMO makes an abrupt transition into what a THQ press release now calls "an immersive single player and online multiplayer experience with robust digital content, and engaging community features." Dark Millennium Online is now just Dark Millennium.
We'll be donning death's gloomy robes in the height of summer this year when Darksiders 2 hits shelves on June 26 in the US and June 29 in Europe. If you enjoyed the decent monster mashing of the first game, and are dead set on picking up the second, you'll soon be able to preorder to get access to a variety of packs, some of which are much better than others. Anyone want a set of angelic scythes? How about an "exclusive visual trail" for your crow? Anyone? Hello?
If death dies on the battlefield, who comes to claim his soul? What happens to everyone else who dies when death's not about? Darksiders 2 probably won't answer these questions, but it definitely will let you hit things with a giant axe. You like hitting things with a giant axe, right? See a gallery of the various things you can hit with a giant axe in the latest batch of Darksiders 2 screenshots below.
Darksider's creature design was one of its stand-out features. You could make friends with giant stone doors. Instead of opening like a normal door, they'd turn into a lumbering stone golem and wander off. More of this sort of thing, please, creature designers.
When I was in high school, I could do the splits. I'm pretty proud of that, so I thought you should know - but also, that's about what I imagine striking a "flexible" balance between subscriptions and free-to-play in the modern MMO space to feel like. That, however, is exactly what THQ's hoping to do with Warhammer 40K: The Dark Millennium. How?
The first bit of in-game footage of Darksiders 2 has been spotted by VG247, showing Death's fighting style. He's much, much faster than War from the first game, and has a wide range of weapons hidden about his person. He switches between a pair of scythe blades, a normal scythe, a bloody massive scythe, a hammer and various purple energy attacks as he combos his way through a helpless room of demons. The plot of the second game will run alongside the first, but the locations we'll be fighting through will be up to twice the size. Darksiders 2 is due out next year.