Epic Games has posted more than a dozen pieces of concept art from its upcoming FPS Unreal Tournament. It's all very early-stage stuff, but the images give us a glimpse of who we'll be shooting at, with what, and where.
Yes, we're all a little bit excited about this new Unreal Tournament game, but no one expected gameplay footage to pop up this soon. The video above shows the Epic team embarking on their first Unreal Tournament 2k14 deathmatch, and while the game is very clearly in its early stages (the environment is a bunch of grey cubes under a generic blue skybox) it's still nice to see it in action. One guy even manages to pioneer cheating in Unreal Tournament 2k14. Well done, guy.
Epic recently announced that they're making a new free Unreal Tournament game in collaboration with the UT community. This is good news. We like Unreal Tournament. Only yesterday, Andy wrote about his love for Facing Worlds. The monstrous flak cannon took the top spot in our roundup of gaming's greatest guns. With misty-eyed memories of frags gone by, we fired over some questions to Steve Polge, senior programmer and project lead on the new Unreal Tournament, to find out how this community collaboration thing will work.
Every week Andy celebrates a great map, level, or location from a classic PC game in On The Level. This week it’s legendary Unreal Tournament map Facing Worlds.
Under the name Inoxx, former Epic developer Cedric Fiorentino designed some of the best multiplayer maps in the Unreal series. His most famous creation is Facing Worlds, a CTF map set on a spinning asteroid that anyone who played the original Unreal Tournament in 1999 will have fond memories of. I’m listening to Foregone Destruction by composer Michiel Van Den Bos as I type this—the map’s soundtrack—and getting hazy flashbacks to playing UT on my 56k modem, spamming the “My house!” taunt and launching Redeemer missiles at the opposing team’s tower.
Last week, we were excited to learn that Epic Games is developing a new Unreal Tournament. If you’re nostalgic for the first-person arena shooter series there are a few audible cues that will immediately transport you back to 1999. The announcer yelling “M-M-M-M-MONSTER KILL,” for example, or maybe the music track for the iconic Facing Worlds map. The composers of the latter, it seems, might return to the new Unreal Tournament.
Thursday was stuffed with good news for FPS players. We announced Killing Floor 2, learned that Unreal Tournament was being thawed after seven years of hibernation, and, bonus some guy taught us how to Counter-Strike with a steering wheel.
Epic Games announced the future of Unreal Tournament today. The great news is that it will indeed have a future, meaning you can now start anticipating another Unreal Tournament, though we have no idea when it will come out or what it will be called. However, everything else about the game’s development is different from what you’d expect from Epic, or any other developer for that matter.
Action-oriented sports games and PCs, for some reason, never seem to get along very well. There are a few out there, sure, but the big names just refuse to stray away from the console space. No matter: we are PC gamers, and we'll invent our own sports games. Enter: Supraball, a first-person reimagining of soccer in the Unreal engine.
Be still, my heart. Epic Games vice president Mark Rein has posted the words on Twitter I've been waiting years for: Unreal Tournament is coming back. We don't know what form it will take, but Rein followed up his original tweet "I love Unreal Tournament, so excited for the comeback" with a confirmation—"Yes UT coming back!"—and a link to Epic's Unreal Engine Twitch account, where the future of Unreal Tournament will be revealed Thursday, May 8 at 2PM EST.
Every Sunday, reviews editor Tyler Wilde publishes a classic PC Gamer review from the '90s or early 2000s, with his context and commentary followed by the full, original text from the archived issue. This week, Unreal Tournament is reviewed in the February 2000 issue of PC Gamer US.
After yesterday's Civilization: Beyond Earth announcement, it would have made a lot of sense to publish our 1999 review of Alpha Centauri, with one of the highest review scores we've ever given. This is not a review of Alpha Centauri. One, that's so predictable. Two, I'm in a Boston hotel room (waking up after this) and I grabbed the wrong issue... February 2000 instead of April 1999. The consequences are usually much more dire when time travelers make mistakes, so let's just be happy that we get to read about Unreal Tournament and that most of the world's population was still born. Like, 99.9% at least.
Twice a month Wes guides you through the hacks, tricks, and mods you'll need to run a classic PC game on Windows 7/8. Each Pixel Boost guide comes with a free side of 4K screenshots from the LPC celebrating the graphics of PC gaming's past. This week: Unreal Tournament 2004 turns 10.
Unreal Tournament 2004 turned a decade old in March. There's still nothing as thrillingly tense as an Instagib match on Facing Worlds, nothing as smooth and satisfying as snatching up a Flak Cannon and instantly turning someone into flying giblets with a spread of molten shrapnel. It's just as much fun as you remember, and the online scene still has active servers hosting fast-paced multiplayer matches today. Even better, Unreal Tournament 2004 installs and runs like a champion on modern Windows, and I've got 34 4K screenshots to prove it.
Written by Matt Thrower
Fifteen years ago I thought myself the god of Unreal Tournament: an untouchable colossus of speed and firepower tearing through every difficulty level with consummate ease. So naturally, as soon as I got broadband I tried out for a high ranking clan. They wiped the floor with me, blowing my avatar asunder with the same insouciance I had playing against the bots and laughing as they fell before me.
It was the beginning of a long and illustrious career of being Very Bad Indeed at online games. Yet here I remain, regularly clocking hours on Left 4 Dead, Call of Duty, and DayZ and regularly left propping up the leaderboards.
I’m hardly alone. Public servers commonly have their fair share of deadbeats alongside the clan members and twitch kiddies who rule the maps. The gaming demographic increasingly includes middle-aged people with kids and mortgages who want to kick back in the evening and have some fun, but don’t have the free time to practice. And, predictably, the more experienced players slaughter them, time and time again. Why do we keep coming back for more pain?
Before we knew what to name them, we called them “Doom clones.” id Software’s seminal work sparked a phenomenon when it began to circulate as shareware 20 years ago, and since then shooters have propagated through mods, experimentation, LAN parties, co-op, eSports, and big-budget masterpieces. Guns and enemies are their bread and butter, but we don’t think of our favorite shooters as outlets for simulated violence. We celebrate the way they test our minds and mouse reflexes, the personal stories they generate, the captivating worlds they’ve founded, and the social spaces they provide for lighthearted bonding or hardcore competition.
Last week we put the Flak Cannon at the top of our list of the Best Guns Ever. I've taken a moment to expand on why a sci-fi shotgun from 1999 still stands as our favorite firearm.
Whenever a new first-person shooter releases, we pick up our conversation around PC Gamer HQ about what video game guns we love most. How did Far Cry 3’s bow compare to Crysis 3’s? Which game has the best Magnum-style revolver in a game? We’re continually interested in the design of the ballistic and energy weapons we bring into shooters—the mechanics they’re imbued with and the particle effects and animations that express their personalities.
As celebration of the inventive designs and as a representation of our collective tastes, we’ve assembled a list of the best video game guns. See the criteria list below to get a sense of how we judged; if your favorite rifle or SMG isn’t here, lobby for it in the comments. We’ll update this list over time as we encounter guns we like in new FPSes, or as we revisit old games that spark new opinions.
Sure, Evan's adoration of Counter-Strike's cs_office is an excellent examination, but I noticed a distinct lack of giant Earth backdrops and soothing ambient techno. No longer: in this week's video, I'm here to explain why Unreal Tournament's beloved Facing Worlds map boasts a legacy of balance and beauty as one of the greatest multiplayer maps.
Who is this new, rather unsubtle assassin in the reveal images for Assassin's Creed 4: Black Flag? Evan, T.J., and Omri discuss. SimCity and the Arma 3 alpha are both out next Tuesday, and we're actually allowed to talk about at least one of them. Plus, some of the best listener questions we've had in a long time. Keep 'em coming!
Guns are a constant character in modern games, but we don't typically take the time to deconstruct their personalities. How a gun animates, its behavior, and what we hear in our headphones has a lot to do with how much we enjoy a shooter. In service of highlighting some of the best examples of good design, Evan, Logan, and T.J. sat in front of a camera to talk about which game guns they like the most.
Face Off pits two gladiators against each other as they tackle gaming's most perplexing conundrums. This New Year's Eve edition is a chronological throw-down: which decade gave PC gaming the most? Podcast Producer Erik Belsaas says it was the '90s—the origin of modern PC gaming. Executive Editor Evan Lahti insists it was the '00s, with its speedy internet, better PCs, and shinier graphics engines.
Epic Games frontman Cliff Bleszinski conducted a crowdsourced interview with Reddit over the weekend in the popular "Ask Me Anything" subreddit. A number of noteworthy responses cropped up regarding Bleszinski's thoughts on revisiting older IPs, modding's explosive popularity, and (though very definitely not announcing this) an open-world reboot of Unreal, among other answers. Check out a few choice quotes inside.