"The world described by Einstein's theory of special relativity is one not explored by many game designers," says Steven Schirra of MIT Game Lab. Which is a pretty strong opener for an email. Not only is it true, but Schirra's pointing us in the direction of OpenRelativity, MIT's solution to this alarming design void. It's a new open-source Unity toolkit, designed to let developers easily integrate time/space-bending madness into their games.
Crowdfunded RPG Wasteland 2 is looking to the community to help fill in some gaps in their art needs, usually one of the most resource-intensive parts of developing a new game. If you fancy yourself a maestro of the almighty polygon, you could see your art wind up in the final product. And they'll pay you for it.
You might have heard that “It’s never been easier to make a game.” And it’s true. But how do you actually make one? What do you make it ‘in’? How much does it cost? How long does it take? Can you sell what you make, and do you owe anyone any royalties? Do you need to learn a programming language?
I don’t know, but I do know a lot of indie games. And lots of them are made with tools and suites that claim to be beginner friendly. So for each of the most popular tools, I found an indie developer who had made something cool with it, and asked them what it’s like to work with.
A big update on the current happenings surrounding Sir, You Are Being Hunted has appeared on the Big Robot site. It's a game about escaping a host of cyber-gents as they hunt you across a procedurally generated archipelago of islands. It's being built by former Bohemia and Creative Assembly designer, James Carey, programmer Tom Betts, part time coder Dan Puzey and former PC Gamer and current RPS gent, Jim Rossignol.
The team are currently working towards getting Sir to a state where they can shoot some in-game footage showing the hunting AI in action. As a squidgy human trapped in a world of iron tea-drinkers, you'll have to scavenge tools from your surroundings and stay out of sight to survive. Hunter AI and stealth mechanics are the current development focus.
Revolutionary 3D web engine Unity will launch its 3.5 public beta at 4pm today, according to our superfriends over at Edge. The free engine will include Flash support for the first time, which means developers can export their projects quickly and easily to the ubiquitous Flash interface.
As reported in Edge earlier this year, the Flash export requires absolutely no additional coding on the developer’s part, and will bring the engine to a larger userbase, albeit with fewer features. “In the beginning the Unity Player will have better performance, and some features that Flash doesn't have,” Unity engineer Lucas Meijer said. “But we hope that they will catch up with us - we're not happy that that feature gap exists, we're sad that it exists.”
The Flash engine has already been demonstrated with Unity’s open source shooter Angry Bots, and you’ll be able to download it from Unity’s official site later today. Unity will also launch a competition to create a flash game, with $20,000 up for grabs.
I’ve never driven a forklift truck, so when Toyota releases a forklift truck simulator, I assume it’s exactly what being a forklift truck driver would be like. Apparently, forklift truck drivers don’t have faces or hair. Their job involves driving their forklift trucks around a racecourse-like track and delivering crates with demonic purple teddy bears sitting on them. They have to listen to awful music that immediately clashes with whatever they're listening to. And every now and then they must stop and calibrate their forklift trucks using the most stupid mini-game in the world.
It reminds me of the bit in Shenmue where you have to get a job driving forklift trucks, which made me feel better about my life because I didn’t have a mundane job driving forklift trucks. Are there any forklift truck drivers out there? What’s your favourite forklift truck simulator? Does this Toyota game do a good job of modelling the physics of the three and four-wheeled variants of the Toyota Traigo 48?
The war for control of 3D gaming on the web is about to get veery interesting. That's because Adobe are working on 3D support for Flash - the ubiquitous web plugin. Objects will fly out of your screen and blow up your FACE and EVERYTHING! That means there are now at least three competing 3D web APIs - HTML 5, Flash, and the excellent Unity. So excellent, in fact, that it's been a bit of a one horse race. Read on for three excellent browser games in all three of the dees.