No coding required: How new designers are using GameMaker to create indie smash hits

PC Gamer at

In May 2013, Tom Francis opened preorders for his 2D stealth hacking game Gunpoint. By the time Gunpoint actually went on sale, a week later, Francis had already made enough money to quit his job at PC Gamer and focus on game development full-time. But for many people, the biggest surprise came not from the game's amazing performance three days after release, but rather the way it was made—that it was developed using a tool called GameMaker.

GameMaker: Studio, the latest version of the tool, has been developed by YoYoGames since 2006. Its goal is to break down the game development process into something approachable and easy to learn, shifting the main challenge facing game designers from technical knowledge to creative ability. But in part because of this ease-of-use, GameMaker has carried a stigma that it wasn't capable or worthy of powering high-quality, "professional" games. ("I can't believe you made this in GameMaker!" Francis recalls people saying. "That's so impressive!")

No Wave is a free point-and-click adventure set in the '80s music underground

Shaun Prescott at

How many underground music scenes from yesteryear have their very own point-and-click adventure game? Not bloody many! But now No Wave does. Created by Dorian SRed and Trevor Reveur, the cleverly titled 'No Wave' was developed in 48 hours at Game Dev Party in France.

Unity 5 unveiled at GDC 2014

Ian Birnbaum at

Unity 5, the latest version of the popular game development engine, was unveiled at the Game Development Conference in San Francisco today. The new update will include big updates to Unity’s audio and lighting tools and 64-bit engine support, according to Unity Technologies. Unity 5 will be available for pre-order starting today, and is accompanied by a trailer featuring lots of flashy light rendering and a wub-wub distortion soundtrack.

OpenRelativity: free toolkit from MIT Game Lab lets Unity developers play with time and space

Phil Savage at

"The world described by Einstein's theory of special relativity is one not explored by many game designers," says Steven Schirra of MIT Game Lab. Which is a pretty strong opener for an email. Not only is it true, but Schirra's pointing us in the direction of OpenRelativity, MIT's solution to this alarming design void. It's a new open-source Unity toolkit, designed to let developers easily integrate time/space-bending madness into their games.

inXile crowdsourcing art needs: Get paid to provide 3D models for Wasteland 2

T.J. Hafer at

Crowdfunded RPG Wasteland 2 is looking to the community to help fill in some gaps in their art needs, usually one of the most resource-intensive parts of developing a new game. If you fancy yourself a maestro of the almighty polygon, you could see your art wind up in the final product. And they'll pay you for it.

The Indies' Guide to Game Making

Tom Francis at

You might have heard that “It’s never been easier to make a game.” And it’s true. But how do you actually make one? What do you make it ‘in’? How much does it cost? How long does it take? Can you sell what you make, and do you owe anyone any royalties? Do you need to learn a programming language?

I don’t know, but I do know a lot of indie games. And lots of them are made with tools and suites that claim to be beginner friendly. So for each of the most popular tools, I found an indie developer who had made something cool with it, and asked them what it’s like to work with.

Sir, You Are Being Hunted update talks AI and stealth, shows new hunting grounds

Tom Senior at

A big update on the current happenings surrounding Sir, You Are Being Hunted has appeared on the Big Robot site. It's a game about escaping a host of cyber-gents as they hunt you across a procedurally generated archipelago of islands. It's being built by former Bohemia and Creative Assembly designer, James Carey, programmer Tom Betts, part time coder Dan Puzey and former PC Gamer and current RPS gent, Jim Rossignol.

The team are currently working towards getting Sir to a state where they can shoot some in-game footage showing the hunting AI in action. As a squidgy human trapped in a world of iron tea-drinkers, you'll have to scavenge tools from your surroundings and stay out of sight to survive. Hunter AI and stealth mechanics are the current development focus.

Unity 3.5 to be released shortly, Flash support added

Henry Winchester at

Revolutionary 3D web engine Unity will launch its 3.5 public beta at 4pm today, according to our superfriends over at Edge. The free engine will include Flash support for the first time, which means developers can export their projects quickly and easily to the ubiquitous Flash interface.

As reported in Edge earlier this year, the Flash export requires absolutely no additional coding on the developer’s part, and will bring the engine to a larger userbase, albeit with fewer features. “In the beginning the Unity Player will have better performance, and some features that Flash doesn't have,” Unity engineer Lucas Meijer said. “But we hope that they will catch up with us - we're not happy that that feature gap exists, we're sad that it exists.”

The Flash engine has already been demonstrated with Unity’s open source shooter Angry Bots, and you’ll be able to download it from Unity’s official site later today. Unity will also launch a competition to create a flash game, with $20,000 up for grabs.

Forking hell: Toyota releases Forklift Challenge

Henry Winchester at

I’ve never driven a forklift truck, so when Toyota releases a forklift truck simulator, I assume it’s exactly what being a forklift truck driver would be like. Apparently, forklift truck drivers don’t have faces or hair. Their job involves driving their forklift trucks around a racecourse-like track and delivering crates with demonic purple teddy bears sitting on them. They have to listen to awful music that immediately clashes with whatever they're listening to. And every now and then they must stop and calibrate their forklift trucks using the most stupid mini-game in the world.

It reminds me of the bit in Shenmue where you have to get a job driving forklift trucks, which made me feel better about my life because I didn’t have a mundane job driving forklift trucks. Are there any forklift truck drivers out there? What’s your favourite forklift truck simulator? Does this Toyota game do a good job of modelling the physics of the three and four-wheeled variants of the Toyota Traigo 48?

Flash 11 will support 3D

Jaz McDougall at

The war for control of 3D gaming on the web is about to get veery interesting. That's because Adobe are working on 3D support for Flash - the ubiquitous web plugin. Objects will fly out of your screen and blow up your FACE and EVERYTHING!  That means there are now at least three competing 3D web APIs - HTML 5, Flash, and the excellent Unity. So excellent, in fact, that it's been a bit of a one horse race. Read on for three excellent browser games in all three of the dees.