You may remember Sui Generis as the Kickstartered RPG that promised weighty battles and impressive, high-fidelity physics. If not, the latest pre-alpha video will get you up to speed. It's twelve minutes of people being thwacked, inventory being managed, and walks being taken. While not all of those things are as exciting as the others, you also get to see someone tripping over a chair.
In preparation for its final day on Kickstarter, the team behind Sui Generis have released a new video showing off more of the game's physics-driven swordplay. Sui Generis is - or rather hopes to be - a medieval open world RPG that the developers ambitiously claim is like "Grand Theft Auto meets Morrowind." The game's main selling point is the high fidelity of its combat, which models the force and collision of every hit to procedurally ragdoll the characters around.
What we didn't describe in the title is how the force of the Kickstarter's...well, kick sent its momentum spinning around like a top before it compensated back into balance. That's the sort of physics powering Sui Generis, an indie RPG upon Bare Mettle Entertainment's anvil that appears to use procedural animations for its melee flail-tastic combat.