Strike Suit Zero


Strike Suit Zero review

PC Gamer at

In 2299, mankind has settled among the stars, multiplying to colonise planets that just a few decades ago it could only dream of reaching. It’s all thanks to The Signal, a mysterious transmission that gave Earth the recipe for interstellar travel. But with humanity spread throughout space, decentralised across a new frontier, fractures ripped apart the ranks and aggressive splinter groups emerged to contest Earth’s right to rule. This is where Strike Suit Zero finds its conflict, a deep-space-civil-war shooter looking to resurrect the long-dead-likes of Freelancer and X-Wing through zero-gravity combat and 360° battlefields.

Homeworld composer talks influences, changing soundscapes

Omri Petitte at

Homeworld's soundtrack was an expression of space's serenity and chaos with its retro synth swells and Indian flair, the sort of songs hibernating astronauts would probably listen to. Composer Paul Ruskay's haunting tracks helped solidify Homeworld as one of strategy gaming's greats, and in an interview with Rock, Paper, Shotgun, he touched upon the influences and experiences he used in shaping a spacey soundscape.

Strike Suit Zero Kickstarter campaign ends; release date confirmed for January

Shaun Prescott at

Strike Suit Zero: bringing mech suits and massive space battles to Kickstarter

Tom Senior at

Hoban "Wash" Washburn's "I am a leaf on the wind" mantra became one of the most memorable lines uttered by a fictional space pilot when Alan Tudyk screamed it in the midst of Serenity's climactic space battle. It captures the essence of what it should feel like to be trapped in a tiny fighter. You're a gnat. You're a tiny bundle of matter trying to steer safe passage through a tumultuous storm of plasma and flame.

I got that feeling watching recent videos of Strike Suit Zero, an indie space shooter that hit Kickstarter last week. It puts you in a mech/fighter hybrid and throws you into intergalactic warzones full of duelling capital ships and swarms of angry fighters. I got in touch with lead designer Chris Redden to ask: can I be a leaf on the wind? Please?

Strike Suit Zero hits Kickstarter, with mechs and spaceships in tow

Tom Sykes at

If you feel that you've not quite kickstarted enough projects lately - perhaps you've discovered some money down the back of the sofa, or you've recently sold a kidney - then, as Michael Parkinson would say, you might want to take a look at this. Strike Suit Zero is a Wing Commander/Freelancer-inspired space combat game with transformable ships and mechs - and it's looking abso-bloody-lutely amazing.