I like to think that creators who've had their TF2 Steam Workshop items accepted into the game were alerted to the fact by an ominous rumbling from their monitor. Without warning, the screen gaped open, and a shower of money fired out. Would you like your own money shower? You can have one - assuming you possess the raw talent to create spooky virtual headgear from nothing - because Valve are now accepting Workshop submissions for their annual Team Fortress 2 Halloween event.
Bohemia have announced that they're launching a "major update" to Take On Mars later today, which will add Steam Workshop support to the sciency sim. With Workshop integration, players will be able to share new scenarios, and make use of new terrain and models. So if you've been put out by the game's flagrant disregard for a particular pattern of brown rock or dust, you've now got the opportunity to take matters into your own hands.
XCOM: Enemy Unknown was one of our favorite games last year, but the brilliant turn-based strategy game lacks the modding support we hope for in big PC games. In a new interview, XCOM designer Garth DeAngelis says that modding tools aren’t “on the table currently,” but that doesn’t mean they’re never coming.
It should be fairly easy not to starve in Don't Starve now, what with Klei's survival game having been given Steam Workshop support. Simply use the modding tools to whip up a tasty delicacy, or download someone else's from this rapidly expanding buffet. There's already rather a lot of cool mods available for the game, and now they can be more easily shared and integrated into yours. Additionally, Klei have added a new level to the Caves system: "the abandoned ruins of a once great civilization", home to an Ancient Guardian and a Dangling Depth Dweller Spider. Now that's alliteration.
Arma 3 now has Steam Workshop support, giving industrious players a chance to show off and share their own vision of the military sim. In beta since June, Arma 3 already had an in-game editor, but with Workshop support, access to the custom content should now be streamlined, according to a press release.
Valve are extending their Operation: Payback campaign for another month. Which isn't to say they're planning another 30 days of making prank phone calls to the offices of EA's Origin - that's the other Operation: Payback. This one is the reward scheme for Counter-Strike: Global Offensive mapmakers, giving players the chance to remunerate the community creators for their contributions to the game. Originally due to end July 31st, the programme will now run until the end of August.
The Mole's Workshop, a free set of level editing tools, is now available for all Monaco players. Using simple tools which feature gamepad support (if you're into that kind of thing), The Mole's Workshop lets you place just about any element you've seen in the dev-created levels quickly and easily. This includes some handy little tokens that will generate random loot within a confined area that you define using invisible "loot blockers."
Like the zombies it's filled with, Left 4 Dead 2 just won't stay down. Valve continue to update their co-op FPS with new features - this time shoring up the game's Steam Workshop support with an official release of their Extended Mutations. In effect, they've mutated the mutators to provide advanced scripting tools to the community, allowing them to tweak rules and create new game modes. Like adding tiny, shrunken undead. They'd be cute if not for the biting.
Special Effect is a charity dedicated to helping people with disabilities enjoy games. As part of this year's fundraising drive, they've collaborated with a group of Team Fortress 2 item makers to create The SpecialEffect Charity Set 2013 - a three item collection of TF2 hats and miscellaneous items. The charity is now looking to the community for help getting the items approved and onto the MannCo store.
In case you hadn’t heard, the business of creating content for games you didn’t make is booming. People are quitting their regular jobs because building Team Fortress 2 robot skins—along with the hats for said robots—is more profitable. The whole thing seems to be working, and now Valve wants to ensure everyone gets their fair share.
Remember Team Fortress 2's Robotic Boogaloo? You have a terrible memory - it was less than a month ago. Well, it was a pretty memorable update nonetheless, comprising 57 entirely new items created by the community, accessible from locked RoboCrates. Now, Valve bring word that the pack has raised nearly $250,000 for the sixty-odd creators responsible - but that's just a fraction of the overall amount. The TF2 Workshop's 400-plus contributors and 'partners' have collectively raised over $10 million since the thing opened in 2011, which I'm told by my robot butler is a lot of money.
Tripwire have announced the release date for Rising Storm, their Pacific-based standalone expansion to Red Orchestra 2. As well as the new setting, it promises ferocious asymmetrical battles, authentic weaponry, and soldier morale. If all that sounds like something you'll need time to mentally prepare for, then bad news: the World War 2 multiplayer FPS will be invading Steam tomorrow.
The joys of being a PC gamer! Thanks to the modability of our platform, only we can patch the ugly out of a game, utilize tools to help us keep track of WoW's economy, and randomly slap Iron Man into GTA4, no questions asked. That's pretty badass. We understand that some folks, though, don't always have the time to unzip things, crawl through directories hidden all over their PCs, do forum research, and tussle with conflicting mods. Cue Gmod. This mod-management tool's aim is to greatly ease the mod-enabling process, expediting, say, the restoration of truly fearsome dragons in Skyrim again.
There can't be many names for an official mod editor more appropriate than GUTS is for Torchlight II. Appropriate because, 1) it lets Runic's talented community even deeper into the guts of their game, and 2) Torchlight 2 is a game full of isometric viscera, erupting from mobs as Berserker's violently click their way through the maps. Also, 3) it's kind of a funny word.
The CS community took out their knives and eagerly sprinted forward to the hundreds of user-made maps filling Global Offensive's Workshop since last month. We've got a nice stack of them running on our own server, and Valve is evidently looking to copy that setup on its own servers. Data-divers of reddit have found mention of a "Support Pass" in the next patch for players to purchase and access a pool of community maps soon to join the official server rotation.
Tripwire have announced the winners of their community mapping contest. Over $35,000 worth of prize money was handed out in recognition of the expertly crafted World War 2 battlefields that mapmakers have created, fuelling fans of the military shooter for months and years to come. The grand prize went to Danh Truong for his Winterwald map, a harrowing icy assault on/defence of Soviet anti-air.
A Counter-Strike: GO community mapmaker is being threatened by the Société de transport de Montreal after creating map based on the Berri-UQAM Metro station. Diego Liastis recreated the Canadian underground station with some friends, but came to the attention of the transit authority when he requested permission to use the location. The STM have reportedly issued a cease-and-desist, threatening a $50,000 fine plus legal fees if the map is released to the public.
More people—maybe twice as many—seem to be playing the original version of Counter-Strike than Global Offensive. Look here. Why hasn't CS:GO inherited its elders' popularity? I'd blame the map drought GO has experienced. New official maps have been hard to come by since the game launched in August, and the fresh ones introduced by GO were restricted to Demolition and Arms Race modes.
Almost Human, developers of Legend of Grimrock, have shared details on the performance of their Dungeon Master inspired RPG. According to their 2012 recap post, the game racked up over 600,000 sales through the year. To celebrate, they've also released teaser images of some brand new dark, dank dungeons, suggesting that new content is incoming.
Valve have posted a patch for Left 4 Dead 2 this morning. Along with the regular old incomprehensible patch notes, ("Cleaned up DLC add-on file dependencies and simplified talker file structure." Huh?) they've finally enabled Steam Workshop support, creating an easy system for browsing and installing new weapons, campaigns, items and - er - clothing. I guess the Venn diagram of fashion enthusiasts and mod creators does have some crossover.