Maybe you remember Prisoner of War, the 2002 third-person action adventure about escaping a PoW camp. If so, it's likely more due to its excellent premise than its shonky execution. For all that game's bugs and control quirks, it remains a compelling setting for a game—which is why I have high hopes for The Breakout. It's a point-'n-click adventure that emphasises stealth, preparation and recruitment. But before you can plot your own getaway, the game has to escape the financial hole of a Kickstarter campaign.
There’s a childish glee on display in the trailer for Cult of the Wind, a new multiplayer shooter almost completely devoid of the trappings of most shooters: no guns, bullets, explosions, or equipment. The game is played by a group of people reenacting great airplane battles of old, their arms stretched out behind them, their lips pursed in the sound of imaginary engine rumbles. It's a brilliant spin on the weirder tropes of the genre like enemy respawns, timed rounds, and capture the flag. Turns out, when you make these things obviously part of a game for children, they make a lot more sense.
75 more games have been given the big green thumbs up that means they're allowed to be on Steam, as announced on, well, Steam a couple of days ago. It's a list that includes the recently announced (Frontiers) and the long-overdue (I Get This Call Every Day), while reminding me that Catacomb Kids is a thing that I need in my life. You can find the full list here.
If Powerhoof can make games like they can make trailers, then Crawl could be very good indeed. It's a same-screen multiplayer brawler, in which the player must avoid the traps and enemies activated by their ghostly friends. The concept is dramatically explained in the video, by a narrator whose hammy horror acting would make Vincent Price proud. Of course, as an indie game, it's also accompanied by some expressive pixel animations and a glitchy chiptune soundtrack.
There's a new batch of Greenlight approvals, and - confession time - I haven't heard of the majority of them. That's a pretty exciting position to be in - guaranteeing a nice trickle of new and unexpected games. In fact, I've just randomly clicked on one of these fifty games, and been presented with a first-person platformer about controlling and cheating physics. Cool.
Also exciting is the success of games I both know and am anticipating. Path of Shadows, BeamNG.drive and recent mod of the week Aperture Tag are some such titles, all of which have also been waved through the Greenlight gate.
In another life, in another world I can well imagine that I became a hacker - it's just a shame that in this one I lack the programming ability, the quick typing fingers, and the shades-and-leather-trenchcoat combo that would be necessary to fit in with the hacking community. I imagine Other Me would be right at home in Disrupt, an upcoming hacking game that promises a "simulated cyber world of designated cities, including infrastructure such as police, medical, academic, electrical servers etc." It's a free-roaming hackathon featuring moral choices, side missions, and the ability to play as some sort of modern-day computer-nerd Robin Hood. I never realised how much I wanted that until now. Trailer below, if you can infiltrate the firewall I like to call 'the break'.
You may remember last year's promising student-made prototype, Path of Shadows. The demo offered a beautiful looking, enjoyable stealth adventure, albeit one with a few glitches and bugs that escaped undetected. The good news is that the project is being revived, with its creators planning to turn it into an expanded game. For now it's found a home among the dark greyness of Steam Greenlight. Soon, though, it'll be creeping towards Kickstarter. I bet it'll feel really self-conscious on those light, bright pages.
Derelict spaceships. Corporate cybercrime. Ninjas. These are some of the ideas populating the universe of StarCrawlers, a new first-person dungeon crawler that's landed on both Kickstarter and Steam Greenlight. While its mechanics appear to situate it comfortably in the dungeon crawler genre, StarCrawlers' setting takes us deep into the future rather than an imaginary, alternate past.
Real-time soft-body physics might sound like the technology powering an erotic Oculus Rift game, but in reality it's the magic maths that helps make BeamNG's crashes look as crunchy as they do. What started as a physics tech demo has slowly been transforming into an open-world driving game, named BeamNG.drive. That game has now taken a turn onto the Greenlight highway, and is hoping to gain enough momentum to pass through the Steam barrier.
When billionaire bro Cave Johnson turned his vision away from the exciting world of shower curtains to tossing money at a bunch of science stuff, what if paint guns instead of portals were the result? That's the setting for Aperture Tag: The Paint Gun Testing Initiative, a fledgling Portal 2 mod boasting 26 new puzzle floors designed for no portals whatsoever. Instead, we'll sail through that exit door by laying down carpets and dollops of the much-adored red and blue paint for speedy acceleration and longer airtime.
Consortium, a new sci-fi adventure from Interdimensional Games, imagines a future of giant space planes running on clean energy. But the idiosyncratic starting point of this narrative involves the fictional launching of a satellite by the game developer that lets it communicate through a portal with an alternate reality. It’s through this “rift” that players inhabit the role of Bishop Six, a member of the Consortium crew.
Like an elderly contest judge at a village fête, Steam Greenlight has spluttered awake and handed out prize ribbons to another fifty games. Embossed on those ribbons? The phrase "I'm the best, and, at an unspecified time in the future - determined by both my own level of completion, and a conversation between my developer and Valve about the business strategy of my launch - I will be added to Steam." They're pretty big ribbons. This time, highlights of the current crop include Depression Quest, avant-garde stealth game Tangiers, and frighteningly detailed plane-'em-up X-Plane 10.
We usually get a little metal with our mayhem whenever a new Strike Vector trailer surfaces, and the latest video doesn't disappoint. The indie, ship-based shooter has released some new footage to go along with a call to arms for any pilots eager to try out the game in an open beta set to start in early January.
Valve today announced it has greenlit another batch of 100 new games, which will be made available worldwide through Valve's online storefront. The titles will be released independently in the weeks and months ahead as they wrap up development, and integrate any Steamworks features their developers want to include.
We’ve been keeping a close eye on Aaru’s Awakening, the striking hand-drawn platformer where you play rooster-bear Aaru, the champion of Dawn. It looks slick and very difficult, and seeing this kind of art come out of a small indie studio is a treat. Aaru’s Awakening now has a new trailer for the domain of Dusk and a new playable demo to help them over climb the summit of Steam's Greenlight process.
Probably Archery is definitely a game about archery. I mean look at it, it's got bows and everything. Where Probable Archery differs from Actual Archery is in its slightly terrifying enemies (muscly semi-naked men with apples for heads), its not exactly realistic situations, and oh yes the game's QWOP/Surgery Simulator-style controls. This means you have a startling degree of control over your arms (and in the game), and obviously that you're going to miss quite a lot.
Take Left 4 Dead, add four more co-op partners, and make it so that one bite brings down a player. That's the gist of No More Room in Hell. The brutally challenging Half-Life 2 mod that won our 2012 Mod of the Year award has grown into a standalone game, and now it has a final Steam release date.
Well that was quick. Ikaruga only shot its way onto Steam Greenlight the other day, and it's already emerged from the other end of the Valve's giant approvals machine, covered in a viscous, sticky substance it's probably best not to investigate too strenuously. It's joined by 36 other assorted things (most of them games), including sci-fi roguelike Steam Marines, platforming roguelike TowerClimb (not to be confused with Towerfall), and lots of other things that aren't roguelikes - if you can imagine such a thing.
Valve are driving around with their headlights set to max, shining them full in the face of yet more indie games. This latest batch of Steam Greenlight approvals includes everything from the Lovecraftian roguelike Eldritch, to the hyper-pretty, hyper-funded Hyper Light Drifter, and Skyscraper Simulator, which I really hope is a simulator about being a skyscraper. Hopefully not the one from Battlefield 4.
Bloody hell, SuperHot! You only added yourself to Steam Greenlight a few days ago, and already you've been approved. My guess is it cheated: stopping time in the moments between people voting. As a result, it and 24 other games have made it through PC gaming's X-Factor, and will be released on Steam in the coming months/years/millennia.